A great mini-game where players can experience different things, and text different mechanics. I loved how you have sum all of this together. I can clearly see that you have used industry techniques. I like the lighting, as you walk to the lamp the lamp light has a trigger which turns it on. Love the sound system you have used. Cctv is a great mechanic used in the game as it shows the movement of the barrier. Grabbing and dropping cones show that you must clear the way picking up the objects in the way. Light and monitor triggering by the lever system is the sum up of all mechanics you have used. This mechanic is the best mechanic in the game.
Dialogue sounds were soothing, and these mechanics made it easier to understand the game story.
I like the cross hair, it is not a traditional cross-hair people use; I have seen these in some old games. Great work with the monitor!! I like the interfaces you have created. Loved the vibrant colours you have used. The story of the game made it so easier to collect items for inventory systems I also liked the backpack button; I can see it is done professionally. Few things I think need to adjust, key collectable size is too big as compared to the environment; the keypad text appears once, if you go back, you cannot see it
annfram
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A member registered May 12, 2023