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AnkokuRoth

12
Posts
1
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A member registered 43 days ago · View creator page →

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Recent community posts

Good concept & gameplay! I love the little guys' death sounds. The shooting theme is good, perhaps adding some story or a frame that shows you being given a gun for more detail? Also a single frame of the guys falling back before poofing when shot? Otherwise very silly!- serious..

Really good mechanics! I love the way you can whip your beyblade into enemies with the mouse cursor.

Very cute spinning! My browser lagged out the level music, but the main menu music was pretty good! Very cute art style, though not very serious overall.

Making sure you got rizz is a very serious subject. This was a really fun time! Genuinely made my stomach hurt from cringe & wholesomeness throughout. Love it!

Very serious, funny story. I like the clicker aspect, though I could only get to around 20,000 & failed before the timer went up. I spent the first minute getting the hang of it, but I don't see anyone getting 1M in 5 minutes. And I was clicking real fast. Other than that I really enjoyed it!

Really like the gameplay! My scroll wheel is kinda broken so it was hard to keep up but that's on me lol. I imagine this mechanic being used in a cosy game where you're a radio station host, and get to pick your lineup of songs for the day etc. 

Everything about this short story is amazing! I really enjoyed the music, characters, audio, art style, etc! Especially the killer fairy's simplistic yet creepy design. Though for the spinning theme, It'd be nice to have an actual wheel spin instead of being given a randomized text option. Other than that this was a great experience!

Really good mechanics to decide your attack! I didn't notice or maybe it doesn't happen, but I can't tell if the enemy does any attack back or not, you're just doing many attacks with no real turns.

Never played a game with drone controls like this before! Very serious.

Love the mechanics. Looks like it could be good bones for a full-fledged game!

Really unique gameplay idea! Love the design too!

Very funny, but kept loosing. I couldn't tell if the pillar hitbox is bigger than the pillar itself and kept running into it, or if there's a limit to how many parries I can use.