Thanks for the feedback, means a lot. We were really in a time crunch to finish everything up (spent first 2 days planning). Looking at the responses we might update the game with all the feedbacks and leftover ideas we had. But I am happy you enjoyed our game.
Ankkalab
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Oh you bring up a good point. However in our defense there are visual and textual indicators that hints you to do something else.
Simplest example would be pong, where once the rule flips, you get a negative sfx and screen shake on paddle hits which is to indicate a change. However yeah, maybe the indication could've been more obvious. I appreciate the feedback

