Rest well, recover well. Sorry about the team breakup, that's hard.
AnIntimateSecret
Recent community posts
I'm excited to see this game continue to grow and expand.
The main issue I have with it... primarily with the main game, and I see it's pulled into this one as well... is the way time progression is handled. Each event seems completely
chronologically separated, with no sense of how one thing leads to another.
It does make following the story progression very difficult.
The other issue, which is just my thing rather than a general critique, is the relationship with the wife. As she's in the name of the game, it would be better if the love between them was more maintained, and John was merely about... entertainment, I guess. Desires the Evelyn has that aren't being met, but she still loves and likes her husband. Seeing her describe him as 'pathetic' and the 'illusion of their love' is actually quite a turnoff,
both sexually and in terms of enjoying the story.
I'm just a player of a lot of games like these, so I thought I'd share my 2c in the hopes that I'll help the game become even better
1) The dialog box needs to be made a bit darker and more opaque. The white writing on the light pink is a bit eye-strain-inducing
2) Too much fragmented dialogue! My hand is tired from pressing the space bar. At the very least, I _strongly_ recommend combining multiple dialogues into one box. You definitely don't need a single dialog for every sentence or thought. A lot of it could be cleaned up and thinned out, but that's a more refined question... just getting it into multi-line dialogues would drastically improve the playability and flow.
3) Maybe it's just the route I followed, but there is a _lot_ of focus on BBC/Cock size and humiliation fetishes. I know these are popular kinks in the 'sissy' subculture and community, but they are not the only ones, and not universal. I suggest making it more obvious in the game description pages what kinks are focused on in the game.