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ANIMZEN

2
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A member registered 6 days ago · View creator page →

Recent community posts

This game is awesome! This would sell for sure!

You are a beast and I watch your YouTube and love this idea. 

I could see "items" with abilities for the characters, events where you have to fix the van or something and a bunch of other interesting ways to take this idea. Felt like I was in a small Indie movie crew trying to make their budget film on the way through a spooky wastelands encountering big budget movie title monsters. 

Minor Feedback:

## "Uhhh guUuUuyss, who's driving the van?" (jkjk)

## the music is good, should be quieter IMO

## I think it would make more sense if you clicked on the character then chose the die instead of the other way around.  {This felt like the more intuitive action for me since you can see the die number and color already. (When seeing the die color and number requirement, Id already have my mouse over the characters looking through their stats and deciding which character to strategically use and I found myself clicking on the character and then the die but then had to return to click on the character.)}

## The cool counterclockwise selection indicator thingy (which looks so cool btw) is registered when the mouse is over it. {I think it would feel cleaner if the "mouse over" activation was when the mouse is actually on the sprite instead. (When selecting one of the two characters on the right it would be a little clunky since they are closer together) 


little bugs I noticed:

- The clickable boundary on the "mute button" stretches and can be clicked from along the top line all the way across the screen(Godot UI funny)

- The character "stat sheets" when not visible can be clicked and it selects the character (not sure if you just wanted only the character sprite themselves to be clickable) 


Cool game brother, Im always excited to see what you cook up!