Eureka: Investigative Urban Fantasy uses font that is larger than most other games, which is easier to read, but takes up more space on the page. The word count, i.e. the time it takes to read, is actually shorter than every WotC edition of D&D, every edition of Pathfinder, and every edition of CoC. By those metrics it's actually a little under 200 pages, and more than half of that is character options. It does not take any more time to read than any other RPG of its scope. (Most TTRPGs, Eureka included, also tend to have exaggerated page space because of how many lists, tables, and pieces of artwork are there.)
Agency of Narrative Intrigue and Mystery
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Hey sorry about that, I think it mentions this in the changelog, but as a part of the last big update, we rolled chapters 4-6 into chapter 2.5 and 3. All that information still exists, it's just in chapter 2.5 and 3 now. We haven't renumbered the chapters because it's kind of low priority at this moment.
I'm curious where that other got this weird dichotomy from, especially since in the case of VtM, the game VtM came first, and the Storyteller System was made from it in order to make more games like VtM; and in the case of CoC, Basic Role Playing came from the game RuneQuest, and then was used to create CoC.
Regardless, whether it's technically a TTRPG or not isn't even that important as long as the game is functional, keep it up and don't let them get to you.











