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Anik Barua

16
Posts
A member registered Jan 25, 2023 · View creator page →

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Recent community posts

Anik Barua: Unique concept! loved the whole game play. The animations with each card looks really good. Its sprites looks polished and the background score really elevates the gameplay experience.  Great work!

Anik Barua: Loved the unique concept. I can totally see how many hours of work you guys put into it. The detailing of the sprites and map looks awesome. One feedback would be to give some hints to player to know if character is going into the right direction. Other than that great work!

Anik Barua: Loved the theme! The music picking concept gives a really good experience with the gameplay. Also, I really liked the shield feature you guys implemented to save the spaceship. Nice work! 

Anik Barua: Unique game concept! It definitely took a lot of effort and compared to the play testing version, I think you guys made a significant improvement.  The store, item collection, and the tutorial looks smooth and polished. The enemy AI implementation is the main part of the game and I think you guys did a great job at that. Well done!!

Anik Barua: Great sprites! Since the sprites are created from scratch, I think you guys did a good job. One feedback will be get a tutorial scene, at least for the new players who never played this type of game before. But overall the game mechanics are well done. Also, adding more animations to different enemies would make it more smooth and elevate gameplay experience.

Anik Barua: Loved the animations! For each enemies and the player, the animations (specially the death one) looks super smooth and totally fits the game theme. Also, how you guys implemented the player arm for shooting and how it moves around as you control the joystick was a nice implementation. One feedback will be on the bombing feature that comes to often and clears up majority of the enemies. I think it makes it a bit easy on the player end but I think just having some delays to make the bomb token available will make it perfect. Overall really good game, loved it!

Anik Barua: Well done with the game mechanisms. Reminds me of the jetpack joyride and I think it is a  nice implementation with the bunny theme. The store feature looks great and I really liked how you can buy different game themes like stars, snow, rainbow effects etc. The rainbow animation and particle effects definitely elevates the game play experience with the background score. Overall great work!

Anik Barua: The game play is interesting! The theme and the story-line is unique and I can totally resonate it with my everyday life. The animation is top-notch for both the player sprite and alarm clock enemy sprites. I wish the levels were a bit expanded with different traps. One feedback would be - having a time shown to the player of how long they can fly after getting the boost will be a great help. Because right now its hard to understand how long the player can fly so they can get into to safe spot before losing the power. Other than that, the game play is smooth and totally enjoyed the game. Great work!

Anik Barua: Unique theme and the way you guys implemented the game environment totally stands out with different & detailed artworks and effects. Also, on the left-down corner, how you got the tracking for different bullets, rocks, and dynamite was a really good addition to the game. One feedback will be - since background is a bit dark, its hard to see the bullets firing, and because of the height of the small skull enemies, it is difficult to kill them. Other than that, great work with the aesthetic and it was fun to play the game.

Anik Barua: Good game mechanics! I loved how the background color changes as you change different shapes. Also, how you implemented unique abilities for each character shape works perfectly. The dead animation where the shape divides up to multiple parts was a nice addition to game vibe. One feedback would be to move the camera a bit further so the player can see the environment, and know where it is going or falling. Other than that, great work with the game and it was fun to play!

Anik Barua: Loved the story line! Each level design resonates with the theme and the platforms blocks (syringes) looks so detailed. Also, how you implemented the dialogue system works perfectly and goes with the game environment. I got the chance to play the first version, and I can say it is a significant improvement with different game mechanics as you implemented the feedbacks. Great work!

Anik Barua: Nice game! Different levels with different themes unlocks new traps. The music also works out with the game play experience. It would be best to make the player aware of their surroundings before-hand so that they don't die when experimenting. For example: the red walls are traps but players don't know it until they hit the walls. Having a tutorial level or a guide will be perfect, but overall good work!

Anik Barua: Nice game! Great improvement from the last version. The world surrounding the game plane with different arts and sprites are unique and matches with the vibe. The background music is the best part of the game as it elevates the whole game play experience. Different animations with the squishy sprite and enemies was a great addition to the game. 

Anik Barua: One of the best game that I have seen this semester. Creating a whole 3D world from scratch with buildings, streets, cars, bridges definitely stands out with different sounds. The detailing and player animation, feedback everything works-out nicely. The zombie chasing was the best part of the game and I had to try multiple times to go to the next levels. Great work!

Anik Barua: Loved the game! The player feedback and the story line is perfect. Great improvement over the last version, as the player can move around outside of the house. Different prompts (dialogues) as the game play progresses and the journal for saving hints works great with the game. Also, how you guys integrated a 2D sprite with a 3D world was super smooth. Nice work!