Double coding. You need something that's not a color to help distinguish. Artwork is a big part of it, and the ore / score both look very similar.
The difference in the diamond and the circle are only the pixels that make up the tips of the corners of the diamonds. They don't have incredibly distinctive silhouettes. Triangle and circle? Star and square? Try some different combos of shapes.
As for the artwork, they both have a blue core, and some small specs that give their color. (which... the bronzy yellow and muted red are vaguely similar). I wish the overall shape of the ores were much different, or just different objects all together. But they don't have to be similar; and this is your world to make. One could be rocks and the other jewels. Go even more out there; one mushrooms and the other diamonds!
There's an app I always like to recommend people; Chromatic Vision Simulator. You can use your smartphone and see a little more clearly (or not :P) what I'm talking about with regard to colors. I always recommend double coding things; if you put it in black and white, how can you tell them apart? If the answer is "you can't" then you're making something 1 in 20 people will struggle with.
You're welcome to reach out here or another platform, same username. Happy to discuss and help where I can.
AngryTetris
Recent community posts
The cards used to have "tool" or "action" written directly on them. I am colorblind, so now they look identical. (I'm assuming the strip of color around the edges are blue and purple?) Every time I want to assess the difference, I have to mouse hover or memorize a card. The shapes and borders of the ore and scorium aren't far enough apart either.
Visually, it looks good, but it needs to be functional too.
For a deck-building adjacent game (deck-management?) I feel like I have very little control over what I'm dealt, and have no way to line things up. I'm working with what is given to me, and sometimes that leaves me with really good or really bad turns.
Once you've got your victory condition in mind, the other symbols don't do much. If I'm going a science route, you want just barely enough combat and health, and exploration be damned.
If I'm going for a science victory, I don't feel like I can splurge and go for the cool things on the side. Any decision that isn't going straight to the top of the track feels wrong.
Combat units come quickly. Defeating them feels less rewarding than just pinging them so they won't bother you.
I'd like some stats/charts regarding my deck and it's contents. Just some rough things to look over more quickly when making decisions. How many open building spots do I have, what's my average combat per planet, what's the total population of my empire, etc.