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AngryAragami

7
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2
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A member registered Apr 15, 2020 · View creator page →

Creator of

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Found a bug that was causing that glitch where it ignores the "Empty Off-Hand" option, and always attacks with a bare off-hand. This would happen unless the actor could Monkey-Grip. The culprit seemed to be at line 294, where it seemed to save the default RMMV dual-wield check instead of the one from Ramza Dual-Wield, which is a problem cause this plugin says to place it further down the line than the main Dual-Wield plugin. I got it to work properly by changing the line to "Ramza.DWX.MG.is_dual_wield = Game_BattlerBase.prototype.isCurrentlyDualWielding", but haven't done enough testing to see if this causes other side-effects. Thought you might want to know about all this.

Thank you for your feedback! I'm happy to hear you liked it! And yeah, that time limit hits hard the first time you do one of these jams. I suppose it's just a matter of practice.

Thank you for your feedback! I don't think you're asking too much, at least not for when I can get around to updating this. I'll keep your advice about random movement in mind.

Thank you for playing, and for your feedback!

Thank you for your review! I'm glad you enjoyed it.

Thank you for your help, you gremlin.

Hi! Glad you liked the game! I'll look into the embeded pck file in the future, thank you for the advice!