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angelo lima

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A member registered Jul 19, 2024 · View creator page →

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Once to make a snow system, I made the objects that it deforms modify an image file, and the object that receives the deformation is based on this image, but I couldn't make it so that it had a good performance, but it was useful because there was no limit on objects.

I never thought about pre-calculating possibilities and storing them for later use. This is a great optimization technique that I'll definitely keep in mind for future projects. tks bro

wow, how did you manage to make such an optimized WFC? 500 by 300 should take at least 30 minutes to complete.