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AngelConan

29
Posts
A member registered Jul 16, 2022 · View creator page →

Creator of

Recent community posts

Very interesting game, I don't know why it gave me a vibe similar to Life is Strange

Thanks, I'm glad you liked it xD I'm studying systems development at college and ended up falling in love with frontend.

I know the game isn't well optimized (it has issues with Torch, lag, poor coding practices, etc.) because it's not made in engines like Godot or Unity, and that's exactly why I decided to participate in this Jam. ( ´ ꒳ ` )

I'm glad you liked it ( ´ ▽ ` )/

Thanks! I had to sketch some of the monsters on paper during college classes  xD

Unfortunately I didn't have time to plan an ending, so it keeps getting faster until the lives run out xD I'm glad you liked it, and I found the idea of needing to hold the torch for a while to make it harder interesting!

I'm glad you liked the artwork. (*´▽`*)

I'm glad you liked it! They were planning to change the expression over time, but I didn't have enough time to implement it. (ಥ﹏ಥ)

In several restaurants in my country they put the names of the dishes as for example Truffled Tako instead of Truffled Octopus, so I thought about doing the same in the game to make it more difficult xD

I'm glad you liked it! I've always wanted to make a food-related game so I thought this was the perfect time to give it a try. ( ´ ▿ ` )

Ohh, I thought the bird would die if he touched the bee hive xD

I'm glad you liked it ( ´ ▽ ` )

A very interesting and innovative game. I think it lacked a tutorial to show that it's possible to change the number of jumps, for a moment I thought the level was impossible xD

The gameplay is very fluid, although there's a section with spikes that are impossible to get past because there's nowhere to climb. I'd love to play more.

It's a good game idea, it would be interesting if there were enemies to compete with or obstacles.

A funny and expressive character

A really fun game to play, it's a shame that one of the jumps seems impossible because of the height, I would love to keep playing.

I loved the animations so much! I think most people have this feeling of "wasting time" or that it's not good enough, and this game captures those feelings well o(TヘTo)  and it fits the theme well too, very relatable.

It was planned for the Yokais to change their expression to indicate the time, but unfortunately I ended up having to discard the idea due to lack of time.  (。T ω T。) I loved the idea of not having the recipe book to make it more difficult, and I'm glad you liked the game. (^▽^)/

No way 😭 The first thing I'll do when the jam is over is fix this bug (ಥ﹏ಥ) suggestion noted, thank you for playing!

Try to keep the lever bar from going halfway in the tutorial and you should be able to continue playing. Unfortunately, I ended up leaving part of an old tutorial that warned you when the bar was above halfway to teach you about the mechanics and the game ends up freezing. ..I'm glad you liked the concept and I plan to polish and fix it in the future. ( ´ ▽ ` )ノ

Thanks! xD I tried to follow a "Darkest Dungeon" style for them

Glad you enjoyed it! I will try to bring more updates and balance to the game. ( ´ ꒳ ` )

I really wanted to add several more types of monsters to the game, unfortunately I ended up not having time to add several things and balance skills due to lack of time.  (╥﹏╥) I'm currently working on a list of things that will be included in future updates. Thank you for playing! (*´▽`*)

Unfortunately I didn't have time to add a continue or skip button, so I apologize for that :/. I'll keep updating the game and will add this in the future. Thanks for playing!

The art is incredible, the sound effects are perfect, and the gameplay is fluid and responsive. I found the way the cards work to be very creative and would love to play more levels ( ˃ᴗ˂)ﻭ

The shooting effects look so cool! The bouncing bullets and enemies are a really fun gameplay mechanic.

I'll try to add a tutorial skip button in the future, thank you! (*´▽`*)

Sorry about that, I spent hours trying to fix that with no avail :/ I'm trying to figure out the real cause, but most people who tried it said they had no problem if they didn't let the radar bar go halfway up the first night. I'm glad you liked the concept, after the jam is over I'll fix the bug and add a lot more mechanics that I didn't have time to implement. (  ̄▽ ̄)b