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angelaaaaliu

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A member registered Aug 01, 2024 · View creator page →

Creator of

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this game gets hard quick but i loved spending time to beat it! i don't really see the connection to the "loop" theme, since the "loop" just feels like going to the next level. i also died a couple times because i didn't realize you had to click them all in order. 

i still find it amazing that you were able to come up with so many combinations of how people looks 😮 a fun and engaging little game! great work :-]

a really heartwarming game with a unique mechanic! i really like your take on the theme :-)

cute little game! would love to see how you develop this game further if you decide to! great work

i liked watching my planet rotate at insane speeds :-) simple and cute clicker game! amazing work!

I loved the art so much and I was hoping to see more games like this pop up! I wish there was a re-do button so you can take an element out of your beat without having to re-do, but this was sooo cozy and satisfying to play :)

this is crazy for being made under 10 hours! super challenging (in a good way) and highly replayable. great work!

This was rly fun to play, loved the sound effects and definitely entertained me for quite a while :)

really unique gameplay! it was a bit disorienting to respawn to a different part of the circle every time you got hit, but maybe that's keeps the game hard and engaging. good job!!

such a cute game!! i love pleeb and seeing him overheat was devastating :( i wish there was a timer when he can't dash anymore just so i know how long until he can start dashing again and prepare. otherwise, really good game!!

this game had some top tier audio, it was so hilarious and fun to play! Kinda wished there was more differentiation when you hit a normal bean vs the target but overall awesome job :)

interesting take on a physics-type puzzle game! i wish that there was more incorporation of the theme since, from what i see, the only loop-related thing is the loop counter, which could also be labeled as a "attempts" counter and could be applied to any game. i did enjoy how each level introduced a new mechanic and something to think about!

the artwork is amazing! the gameplay is based on something simple so it's easy to understand but gets more complex once the upgrades kick in. i'm not much of a card game player, but i still found it so fun :-] amazing work!!

this was actually hilarious to play, and way too addicting. loved the seemingly useless upgrades, they definitely added to the charm along with the art style. 

the art style of this game is so cool!! it's also nice to see how each level loops nicely into itself. amazing work!!

Was fun to play and thought it was funny, wished there was more in terms of mechanics and difficulty. Nice job getting it in!

my favorite part was reading the little stories on the cards and being able to rule over this little civilization :D i do wish that there were more factors or twists to consider and it would also be nice if the gauges at the top displayed actual numbers so i could see if a card would result it in going to 0. otherwise really cool management/story game. loved playing it!

haha yea its a lot of mouse movement. :p and yes! enemies having weak points was definitely something we wanted to implement but just couldn't because of the time crunch. thank you so much for playing and for the constructive feedback! :-]

soooo satisfying to hit a good time!! gameplay loop is pretty simple but everything is really polished and feels like it could be part of a finished game. if it had more mechanics and progression, i can see this becoming a hit! amazing job!!

a creative spin on how gravity mechanics work! i enjoyed how each level brought a new powerup or little twist to keep the game interesting. amazing job!!

i love how satisfying this game is and watching the plants get huge :-) just a small thing - i got a popup that said the planet was fatigued and i wish there was more clarity around what this meant so that i could fix it! otherwise, super cute and interesting game!

this was so fun to play!! (even though most of the time i just jumped around and prayed that gilbo's timing was good) i experienced a glitch in the mountains where gilbo wasn't following dangalf around so wasn't sure how to pass that level but otherwise loved it!

thank you for playing!! yea, we definitely understand that it can get a repetitive doing the same action and we wanted to add more monster mechanics but simply ran out of time D: glad you still enjoyed :-]

really addicting to play! easy to understand but still engaging and also gets your brain thinking on different strats!! cool game!!!

what a unique concept 😮 i loved all the quirky choices and narratives given to me like owning 12 chickens in a studio apartment. only feedback i can think of is when a question isn't a  yes/no question, i'm not sure which button leads me to which choices, but other than that i loved the journey that this game took me on. amazing job!!

i can't believe  i spent 10 minutes just killing myself. .. but i'd do it again. a comedic and meta take on the theme and would be something i can see myself playing if you developed it to a full game!! :-)

glad we could exceed ur expectations :-) your feedback is appreciated and we actually were working towards building QTEs but just couldn't finish them in time D: thank u for taking the time to play !

yea for sure! we wanted the monsters with guns to shoot the players and maybe have a dodge mechanic LOL but we just weren't able to add it because of the time crunch. thank u so much for playing!!

aww thank you!!! we were definitely worried that many games used "mouse to circle enemies" mechanics but it's good to know that our still stands out :-)

thank u so much mellow!! glad that you enjoyed!

Thank you for playing! Shout-out art team :)

THANK U SOOOO MUCH!! ikr they're just trying to survive out there :-( yes! we definitely had plans to add more mechanics but couldn't find the time to get them working properly :/

an engaging game in terms of storytelling and puzzles! i did feel a little frustrated with the character movement since sometimes my character wouldn't move and he went sort of slow, especially with the time crunch. but overall really enjoyed it, felt like i was playing in an escape room :) great job!!

first of all, the pixel art is so amazing and professional??? secondly, gameplay is super unique - i don't think i've played another one like this in this jam. i love how its randomly about cleaning gargoyles :p a game with such cool vibes and is so polished! amazing work :-)

this game is soooo flippin cute!!!! it was so satisfying to watch my pond get populated by a ton of ducks :-)

such a quirky and fun game :-] i love the lil guy that's supposed to be us and i died when he looked down the street and the houses in front looked nothing like the houses when you look left/right 🤣 for your first puzzle game, this was amazing! definitely could use some QOL (like a way to retrieve all pins, etc.) but given the time crunch, this was super cool!

i love idler games so this is right up my alley! echoing another comment, i wish there was a speed up function so that in the beginning, before you're able to get everything running, it would go faster. But game is so cute and relaxing!! great work :-)

quite an addicting game! i loved the many different types of obstacles and cards that could appear. the tutorial at the beginning telling the story was also so cute!! it was just a bit hard to tell whether to press A or D (left/right) when he's on the opposite end of the square and it's not your POV (but maybe i'm just directionally challenged LOL)

It's really satisfying when you are able to draw a loop and kill the enemy!! It is a bit laggy when I play but not sure if it's just my device or browser. Maybe I just didn't play for long enough, but adding different enemy types would be fun!

Cute and satisfying to kill enemies! I'm not too sure how it relates to the loop theme since you can say 80% of games is based on fighting > upgrading, but for a prototype, it's working and does its job! You should be proud of yourself!!! One minor detail I noticed was that it was hard to find the enemies at the start of the wave since they don't aggro towards you until you're pretty much right next to them, but just a small thing!

thank you so much!! yea, we planned to have some QTEs that players would have to do (typing test, different shapes, etc.) but we weren't able to make them polished in time so definitely get what you mean! appreciate you for playing!