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Angel_Light

21
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A member registered Feb 03, 2025 · View creator page →

Creator of

Recent community posts

520 babbyyy

The third day is the end of the game, it just says thanks for playing after that. Btw thank you for playing!

Having to find that one pixel bigger word was killing me

It was cute and you should set the stretch  mode in the project settings to canvas_items and set Aspect to expand

I had trouble with the jump at times as in it just wasn't letting me after I did a bunch of jumping. I'm guessing something is wrong with how the jump reset timer 

Fit great with the theming and plays on the papers please idea of this expanding confusing rule set. I got stuck after a certain day because it said the rules note just said {null}  on both sides so I added everything to the yes pile and at the end of game screen got stuck in an end-of-game loop

Gem alert

This is awesome man

I liked it, the theme is a little lacking but it's still a creative way to speak your message

Good, I liked the art style done with the virtual screen

I liked it, I think this is a good idea for a physics based puzzle game I could see some form of action being an element if you wanted to take it that way. The horror(?) visuals feel a little out of place, maybe it's just too dark, but I could see that working as someone escaping some sort of horrible lab that gave them this power. The pulling feels awkward being so weak compared to the push, especially when it's my only way forward since I know whats going to happen, I'm just doing it slower than I'm used too. 

Clean presentation

Little buggy but really fun

Pretty fun! I want a whole game like this honestly. Running through and forcing your way past objects and people is fun. The guards felt good to run around with a generous radius on them catching you which was appreciated since failing sent you back to the menu. At times I wish you could pass through objects or break them so you don't have to awkwardly push yourself around a table when you fling it into the passage way at an angle.

Unrelated to that I like your website a lot

I think there is something fun here around avoiding something while clicking something else but you're so much faster then everyone else there's no challenge to it once you press shift. Also I think the pigs Ai is bugged or its vision radius is to short since if you sprint out of it, just stops unlike the regular shopper.

Fun good game, once I figured out how you attack and which enemies to run through it was a lot of fun. The attacking method is unique and interesting creating a hit and run play style given how fast your character is. The rare water slime that gets closer to you in speed was fun to fight because it was the only that that matched you. Over all fun game although speed as an upgrade seems not helpful because you're already much faster then everything else so I only picked the sword upgrade to make it last longer.

Fun good game, once I figured out how you attack and which enemies to run through it was a lot of fun. The attacking method is unique and interesting creating a hit and run play style given how fast your character is. The rare water slime that gets closer to you in speed was fun to fight because it was the only that that matched you. Over all fun game although speed as an upgrade seems not helpful because you're already much faster then everything else so I only picked the sword upgrade to make it last longer.

Fun throwing a thing around, although I wish I was given more direction, when presented with a left or right path of plugging lights I took left and jump to the end plugging in lights but couldn't go back to the right. When I reached the statue I wasn't given a sign the game ended so I assume I just skipped those lights.

Pretty fun, but it gets easy when you realize you can hover over the energy bolt and just go in that direction since you have so much hang time. Maybe hide the mouse and instead get a line showing your direction to make the player rely more on the physics of the jump?

Fun well executed game