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Angad Rahinj

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A member registered Dec 18, 2023 · View creator page →

Creator of

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Hey glad you enjoyed it and thanks for the feedback!

A bit of a cheat sheet, for the tutorial you need Questionable Sugar (sugary - base ingredient), Calcium Powder (pale - color), and Vanishing Essence (disappears faster than my paycheck - effect/trait ingredient). After that just drag the cauldron stick around and make sure the bubbles don't pop! Then just drag the empty potion bottle (looks like a grenade), over the cauldron and drop it on the customer. The game is lacking a bit of visual feedback and we have already worked on it, just waiting for the voting period to end to update our build! Hope you give it another go with this :> 

PS : YES I have played Bartender the Right Mix as a kid too.  Haha I forgot about that game. Thank you for reminding me.

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Love to hear it, we tried to center the character's stories around haha moments and create funny dialogue! Would love to continue this mechanic of jailing characters and flesh the character's stories out a bit more.

Visuals are very nice and love all the effects + sound design , I was just a tad bit confused on how the dash mechanic worked, it felt a bit random at times.

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Cute and fun, totem Orion was a legit shotgun and obliterated the other totems (if you get it first) :>

Very cute and wholesome, loved the collecting candy mechanic with the net. Enemy design was also nice, loved the pumpkins that went absolutely nuts when you came to the room and just started spinning uncontrollably, got a laugh out of me.

Visuals/backgrounds are really nicely done. Unfortunately there was a hole in the floor :< i wanted to see the big bad boss.

Visuals/backgrounds are really nicely done. Unfortunately there was a hole in the floor :< i wanted to see the big bad boss.

Mechnanics were really unique, loved the idea.

Thank you for playing our game :>, will get to adjusting things after the jam period ends.

Hey thanks for playing our game! It was definitely drawn all for the game jam! Huge shoutout to our artist Tethaku. 

As for the gameplay side of things, yes we couldn't include certain visual indicators for some of the potion stuff. So let me just explain it, so far in testing you should be able to get every potion. There are some minor bugs like adding any ingredient adds the sound effect, even if the game doesn't allow it through code (like adding color before the neutral ingredient), apologies for that.

Every potion consists of 3 ingredients like the tutorial said, one neutral (top shelf => place this in the cauldron first), one color, and one trait ingredient (bottom shelf). After adding any 3 ingredients, a small mini game appears (even if you mix things in wrong).You just have to stir the cauldron and make sure those white bubbles that appear in the cauldron don't pop. After that is done, pick up the empty potion bottle and drag it over the cauldron to pick up the potion, and drop it on the customer. 

The Bezi logo appears for every wrong or correct potion delivered. It also appears for the extra mechanic we thought of (mentioned in the tutorial), I hope you revisit the game and get to potion brewing :>

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Glad you enjoyed it! We had fun making it. :>

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:>, glad you enjoyed it

Hey! Thanks for replying and playing our game <3. This game is definitely  on our radar to revisit and finish :>

really simple, but really fun. great job!

Stays true to the rage bait of the original game :), completed all the levels and gotta say the design is actually quite interesting after you get used to the slightly jarring rotation mechanics. Good job!

chef's kiss