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anfark

88
Posts
A member registered Aug 12, 2025 · View creator page →

Creator of

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Depends on your implementation. Basically when you roll your next enemy position also start a timer. While the timer is still ticking disable the collision on your enemy object and maybe draw it with half opacity.

Thank you :) I might be the person that played this game the most and i still most of the time just guess where the snakes will move XD

Still a great entry :) You submitted something! Be proud on yourself :D

Nice doodle style :) Sometimes it feels impossible to hit all snakes with the cooldown on the shoot. But maybe this is just a skill issue XD

Nice work :D This looks like a great game to play with a friend :) I love the design of the snakes.

Cute game :) The design reminds me of the Windows 95/XP era.

I like the idea of using the snake to build platforms :D To me, this is a new and unique concept. I think my view port didn’t had the right size. I could move off screen and sometimes the fruit spawned partly off screen. Also, if the background tiles would align with the “game tiles” it would be a little easier to navigate.

Great work, this is a really nice submission :)

What the heck am i looking at XD This is a very absurd idea, but i am liking it. :)

Some indicators before the ghosts/enemies spawn would be nice. Feels kinda random sometimes to crash into an enemy which suddenly spawns ahead of you.

Cute game :) Very charming graphics. This game fells well balanced regarding the speed and abilities of the characters.

Cool game :D This is a very good foundation and combines a lot of different elements. I really appreciate the mini map and cute story telling. :)

I couldn’t interact with the heart in the chamber on the left side. How is it supposed to work? I expected it to heal me when walking into it. But i didn’t.

Also, i am happy for the snake couple to be reunited :D

Nice game :D Seams to be easy to learn but hard to master.

Interesting game :D I played around for a while, but didn’t understand it entirely. How do i use the turrets? They seam to aim on the enemy, but never fire.

Also it’s pretty hard to hit the other glowing thing. Some cards with just “turn right/left” would have been nice.

Interesting game :) Some of the puzzles/questions didn’t make sense to me, e.g. the riddle with the pills. Feels a little bit like a troll game ^^

Sometimes the font on objects glitched out/rendered weirdly. Also it would be nice to spawn facing towards the room.

There are no mistakes, just happy little accidents XD

I ended snake cannibalism! I will put this in my resume :D

Cool game design and music. Had a pretty good time playing this. :)

For my taste the growing/shrinking animation of the decisions/cards was a little bit slow, but i am also just very impatient XD

Nice game :D I appreciate that there’s a peaceful route by communicating with the snake. Also nice Pokemon reference ;D

Some background music and sound effects would be really cool.

Cool game. I love the angry apple sprite and the different snake segments. But honestly, most of the time playing i was a little confused what’s going on. I made my moves, then some apples and segments disappeared, even when they are many fields away from each other. I guess some segments/enemies have ranged attacks?

Haha had a good time playing this :D I started off a little weak and lost a monkey immediately, but was able to recover. Won with one monkey remaining!

An indicator for the attack range of the monkeys and movement range of the snakes would be nice.

Haha a fun experience! Feels good to sling the snake around. But i didn’t made it past the first few goals. The available jumps feel a little low to me. Maybe start with a higher count and make it harder towards the end?

Also, i think it’s a pretty cool detail that you can decapitate the snake XD

Cool game, i like it :D Rolling dices for the movement is a cool idea. Also the star power is very fun (my poor enemy couldn’t eat a single item). At the end i got star power three times in a row. Am i just lucky or is this a bug/feature? XD

Cute game :) It is easy to understand and perfect to kill some time. I could see this as an idle mobile game. Some cozy background music would be nice.

On my screen three choices fit perfectly, with four of them the last to the right was cut off sometimes. I placed another snake totem afterwards, but i didn’t see a fifth choice. It was probably pushed off screen. But this is just a minor issue.

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Honestly not my cup of tea :/ I love text adventures, but i am missing some kind of meaningful decision in this game. It feels more like a text-based auto scroller to me.

But you put time and effort into it and i appreciate that :)

Keep going!

This is such a cool game :D The tutorial is great, the art style beautiful and the game play very intriguing. Kudos to you :)

It would be nice if i could go back to a previous message in the tutorial. Sometimes i clicked too fast and missed a message.

What a silly snake :D I like the physics and cute art style :D Background music and sound effects would have been nice. In my head there was a “Boing Boing” sound every time i hit the mushroom XD

I played for around a minute, but i couldn’t reach the mouse. Is there a trick to it?

Very cool game, btw :)

Thank you, this is a great suggestion :D

Thanks :)

Yeah me too :D

Haha yeah the animation is quite quick. I could have increased the duration of the animation and game ticks. Maybe i could a an option to adjust the time scale.

Thanks for the feedback :)

Haha i didn’t expect to learn some GDScript today :D Thank you for that fun little exercise. The concept is pretty cool, but the UI is a little bit messy. Maybe you could separate the game view and code panel?

Great game with great physics :D It’s some much fun to yeet the snakes away. I also love that the snakes open their mouths when they are close to the egg.

In one level i cheated a little bit and threw the egg off screen. Somehow none of the snakes got there so i won XD Maybe add “did throw egg away” to the lose conditions of the game.

Cool game :D I love the options you have and also the sound effects :)

I don’t know what this subgenre is called, but i haven’t played a game like this in a while :D Gave me some flashbacks of the good old times :)

Cool unit variations and nice background music. I also love the tiny gravestones, especially the ones from the air units falling down XD

Funny idea and cute graphics :) I played a few rounds in the browser, but couldn’t win a single race. I guess i should make games instead of gambling XD

Cool game :D Kinda tricky but also very rewarding. The different types of snakes add a lot of depth to the game and make you think about your next move carefully. Especially because the death noise of the mouse make me wanna cry a little bit XD

Cool game :D The movement feels very smooth and the music is pretty chill. I can see the parallels to Pacman, but this game has it’s own touch.

I think in the original Pacman each ghost had their own AI (one chases you, another runs away, one does random moves and the other i forgot). This could be a nice addition to this game.

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Oh i love text adventures :D So nice to see someone making one. Also cool idea with the different player stats (health, stamina, …). I collected a lot of items, but never found a way to use them. In fact i had so many items, that the headline was pushed off screen ^^

Very cool game with pleasing visuals and sound effects. :)

Uff this is a though game. I couldn’t find a strategy to reliable place cards. All these patterns are hard to remember and recognize. Still a very cool idea. :)

Cool game :) Didn’t know it was that much fun to tame a snake XD Also i appreciate that you could just wander off into the desert.

Is something supposed to happen after you place the basket near the rock? I tried different locations, but nothing happened?

Also i glitched the camera but pressing right click while interacting with the basket. I couldn’t leave the focus/aim mode after that.

Thanks :D I tend to overthink the software i am writing. So it was a nice exercise for me to keep things minimal and simple.

Thank you :) Yeah it’s quite hard to predict the movement of the characters without some try and error.