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AndyMakes

135
Posts
4
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466
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A member registered Mar 02, 2014 · View creator page →

Creator of

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So pretty! I'm really bad at it.

Really fun. Great work!

Amazing work capturing the look and feel of the original

I love the stretch and bounce! This is so charming!

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oh wow! You got so many mechanics in here. And it looks stylish! Really making the most of those bytes.

Really great use of color. I love the splats when I collect a spark.

Amazing work! Looks great and feels great too.

Very cool management sim. I always like when entries to this jam are novel game ideas.

Very chunky. Love this effect.

really cool spy party variant!

great juice on this one!

The subtle movement on the stairs was amazing and then I got to that part! Really excellent work.

So fun to try writing to a file and having it work!

entrancing!

Very gorgeous! Reminds me of playing with Uzu on the iPad back in the day

Amazing as always.

This is a wild rendering setup! Good job!

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Hi there. I'm sorry but I'm no longer supporting this application. It is very old as these things go and I can't really make changes.

What's new:

  • So much new art! My partner Jane has been designing backgrounds and menus based on old rave flyers!
  • New scoring metric. It's all based on time remaining now.
  • Procedurally generated daily run
  • Slightly faster gameplay
  • Bug fixes
  • More levels

Have fun out there!

Thanks!

Thanks! I wish I didn't have to nix the score. As other comments have pointed out I might have been able to do it but I didn't have time to optimize as much as I would have liked.

I'm glad the commented code is appreciated it! I always like to make a little mini blog post out of it, if only so I can figure out what the code is doing two years from now!

There's a real satisfying minimal design here. It's so hard to get meaningful graphics in these and then when I do, I often focus on fidelity. It's always great to see really thoughtful visual design.

Love when things like that become satisfying features.

Thanks! I love diamond collision. In 99% of small colliders it feels basically identical to circle and it's so short.

I'm sure somebody will show me a slightly more compact approach someday but until then...

The curve when you're close to the edge is such a nice touch

Wow! Really killer level of polish

amazing work! Level 6 was my best

This is great! Super vivid visuals

So much juice in so little space! I can't believe you got sound in there too!

My best is 20

This is amazing! So stylish. I love the warning stripes.

Also I'm terrible at it.

I take it as high praise that you poured over my code like this!

TBH, this is a very busy week for me and I squeezed in 99% of the work my little fishing game when I had a free night. I definitely did not optimize it as much as I did with my entry from last year.

I won't have time to make edits before the jam ends, but I would love to see what you do with it. I give either of you (or anybody else for that matter) full permission to update it with a score or any other features you wish and submit the new version to the jam. Please just mention my name and link to the original if you do!

Thanks! I had one for a while early on, but I wound up having to choose between having a score or having it look pretty.

This is really cool. Great use of map()

I got stuck on 4/4/5/6 like everybody in the comments.

Very cool puzzle though. It's rare to see novel mechanics on these super tight size-coded jams

So stylish! I love the reset animation

Nice. 21 is my best

I'm always amazed when people get super juicy effects into these

The logic on this is so cool! I love the "prime numbers < 100" string you posted on mastodon

I love the way the tail looks!

Nice! Feels good to control. Best I managed was 14