Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Andy Hellgrim

6
Posts
20
Followers
5
Following
A member registered Mar 07, 2018 · View creator page →

Creator of

Recent community posts

(2 edits)

Hi ! You can check several things:

  • Check if your 3D Viewport have "Backface Culling" enabled. It's in the Shading Options, in the 3D Viewport (the 4 little balls for Wireframe, Solid, Material, Render).
  • Outlines render best in Material Mode. Solid Mode need a specific setup for getting something "ok" but it'll never beat the Material Mode.
  • Make sure your mesh normals are correct. In Edit Mode, select all faces and use Mesh > Normals > Recalculate Outside.

If it doesn't solve your problem, contact me on Discord (andyhellgrim).

Thanks for supporting me btw <3

EDIT: Oh you edited your answer while I was writing this haha Good catch ! If you have any feedback, don't hesitate ~

Hi ! Took my time but the addon is now compatible for Blender 3.6 LTS ~ (the UI is just "uglier" since 3.6 doesn't have panels for organizing parameters, enjoy the wall of parameters then haha)

Really ? I guess I have to make this a reality then !

Hi, thanks !
It doesn't works (yet ?) on Blender 3.6 sadly. This addon have been dev on Blender 5.0.1, and it load on 4.5 (no extended tests).
I don't know the state of Geometry Nodes in 3.6 but pretty sure some features will go missing :/ I'll give it a try anyway !

Sorry I can't, I can't even do a Linux build because of the Global Input addon I'm using, only windows :/

Jolie travail à tout les deux !