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andrybak

8
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A member registered Aug 10, 2024

Recent community posts

Thank you for making this game. I've been replaying it regularly since the game jam. It's cute and heartwarming.

I'm writing the comment partly because I managed to stumble upon a very minor glitch: the Act 1 is initially called "Park", but if you click "restart scene" the title changes to "In the school yard". Other acts aren't affected.

Using Wikimedia Commons gallery pages for extra images to put in the museum is a great solution.

Have you considered generating rooms in the museum based on Wikipedia outlines or indexes? Perhaps a special room with card-catalogue looking shelves or something? Although, being basically special kinds of lists, the outlines and the indexes aren't very visually appealing...

Wikipedia also has portals, but most of them are half-dead and unmaintained, so I don't recommend using them.

P.S. Linux version works well for me.
P.P.S. It would be great if the version of the game was shown somewhere in the menu.

  1. I didn't mean that the blocks should be placeable outside of the boundary. When pointing the cursor at the boundary, I want to be able to place blocks inside the boundary. In 0.1.3 it doesn't work, I can only place blocks while targeting/selecting other blocks. That is, it's currently impossible to place "free-standing" blocks on the very edge.
  2. ok, that's not a big deal
  3. great

I'm a casual player, so take these with a grain of salt. After playing around for less than ten minutes, I stumbled upon the following issues:

  1. The outer boundary of the scene should be targetable for placing blocks.
  2. Pressing the CTRL key should make the mouse movement slower, for easier precise placement of blocks. Though I suspect there might be a more popular choice for such a key in other software related to 3D-modeling.
  3. The `?` (Shift+`/` on the American layout) is a popular shortcut for showing the keyboard shortcuts help, especially on websites. For example, it's used by YouTube, Twitter, GitHub, Atlassian software (Jira, Bitbucket, Confluence), and Reddit Enhancement Suite. I kept muscle-memorying `?` even after learning that Luminal Spaces uses `H`.
(3 edits)

Played through the campaign and just over half of the challenger mode (so far). It's fun.

Wishlist:

  • When scale is really small, creating a belt across the factory is a bit tedious, it would be nice to have a way to create belts longer than one tile.
  • A way to move a tile over. There was a couple of times, when I realized that the rest of the factory won't fit, so I had to delete-recreate-delete-recreate an "already solved" part.
  • Save/load system.

P.S. Found the debug inputs 1-2-3 to control the speed after writing the review :-D
P.P.S. Forgot to add the screenshot


Played through the normal difficulty to the end, enjoyed it a lot. I wish there was a bigger difference in defence tactics of different sizes, which weren't matched in size to the red enemies. Arguably only the smallest has a "defence" move, which isn't that much different than just running around. For example, what if the dynamite had some debuff effect on enemies of the "wrong" size?

The "a bunch of items on a table" scene reminds me of Fido Dido on Sega.

Running in a browser + WASD + Ctrl to "grow smol" = Ctrl+W to close the tab 😬