This is great!!! There are pretty original designs! It evens generates inner patios :-D
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Hey Jupiter, that's a good idea! Thanks for including my game! It is silly! By the way, you just missed a couple of treasures there at the beginning (they were shiny!) X-D Congrats for all the work on this jam and also for the SEEDS zine. Very interesting!
Hi! Yes, it happens once starting and continues throughout the game. It looks like parts of a giant square black box overlapping with the actual skybox. I google it a bit, but no luck finding a possible cause. I'm in Windows 7 (x64) and have a Intel Graphics, just in case you find it to be relevant. Please tell me if you ever find the cause! :D Hehehe, yes, I was wondering if all places were actually toxic (so the game is about never stop running and maximizing your time in higher elevations ) or if one could 'rest' at the top of mountains. Maybe you could add more explicit indications, either of health levels (a bar?) or the toxicity level instead of the elevation. Another possibility would be to represent toxicity hazards with visual cues in the terrain (textures, objects).
I just played Toxic and found a (cool) glitch in the skybox texture:
It is so cool that, if you didn't had posted screenshots, I would think that you generate them on purpose! Is it?
It happens consistently, even after downloading a second time. No idea why...
Everything else is working fine! I'm unable to ever reach the destination though X-D