The Caster project will officially be ported to Godot 4.0 and will lose support for older versions of Caster in the coming updates.
This port will take a while as I have many new things to learn about level development for Caster. The core system for level development (tilemaps and tilesets) has fundamentally changed! Which is a good thing but takes longer to learn and redesign the core game mechanics for maps and modding. As time passes and things about the game change, this page will change as well, eventually I will prepare it for a early access preview build and eventually a finished early access build.
The expected date of publish for these changes is to be decided. I'm refraining from posting a deadline as this would cause stress and burnout and may hinder Casters development.
I may continue to publish dev logs depending on my motivation and desire to. I will try to keep this page update every so often to publish progress on the port.
I may also have to rebuild the level editor from the ground up, expect delays.