It seems like 2-7 is impossible? There are mandatory black squares on opposite sides of a diagonal chasm and no way to connect them. Am I missing something?
androidoverlord
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Walls were defenses, probably should have kept the wording consistent. Attack success is based on how much defense you have in excess of the defensive perimeter, so by the end of the game when the badgers are attacking in waves of 100 you need to be at least 100 above the defensive perimeter.
We actually had an idea for low morale triggering worker revolts but we had to cut it in time for the jam.
Thanks for playing our game!
This was great! Played through the whole thing. Design was interesting enough that there was good depth even to small levels. The "rally" mechanic in particular I found quite interesting. The art and music was also fantastic. Only thing I didn't like was that you could fail to pick up a new character if the last enemy died on their turn.