Yes, I tried v0.2 and I managed to pass the first character and then after some time it restarted. It would be nice to see the progress in percent. That way player will know how much % is left until end of the level and how successful was attempt =) Thanks
AndrewApp
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Thanks, interesting story (the leaves took me some time), original art and I thought quests are dead but apparently they just moved to different place =) I like your UI solution for popup background: in addition to blur, you also used diagonal lines, which helps user better understand that it's overlay. I will definitely use it, thank you!
Nice puzzle and traps :D I like the design and the level design. It's really easy to make dead end but there is always a way to fix your mistake. Thanks
UPD: I just said that it's easy to lockout yourself and I did it =) I took the green trophy, then fly back... when I reached the door, the level gets reset. I thought it was intentional, so I moved forward, took another check point and then here where I am.
The game idea is interesting! Is there any key to quickly switch between eraser and brush? Can the failure sound at least be muted because it's way gross. Also, is that really possible to pass level? Probably I am doing it wrong but I cannot pass even first level, does not matter how many times I tried. I believe first few levels should be way simple, to attract user and develop skills (better understand when what instrument should be used). All in all, good work!
Thanks for the game. Looks interesting but I found that I could simply ignore the cats which are spooky and wait for the ones who let me come without any issues. I believe you should punish character for scaring the cats =) As for now I reached the level 1275 but next one around 1900 looks way long. BTW I would prefer to see frame of the progress, so I can stop cuddling before cat gets bored. Thanks for your work!
Few seconds before I die with 75 record. Currently I could suggest three things:
1) Can you make tears sound less aggressive? Unless it was intentional, I am clicking on a jump key many times when I hear it :D
2) Can you add golden egg which you can earn for every 20/30 eggs? This golden egg unlike other egg could be spawn by space key and moves less than other eggs. This will give additional strategy to the egg placement =) As you can see, I found that holding last eggs with body is more effective than trying to place them naturally... and destroy the rest to finish level intentionally.
3) The R button to restart the level. If I can see that initial egg placement is not ideal, I would prefer to restart level. Killing myself on a a circular saw takes time =)
Thanks!
p.s. it's also better to finish level on a left side because there is a chance to have more eggs on a conveyor belt before the last one gets destroyed.
Well done then, I though that levels are randomly generated. Is it always the same level? It's very difficult to make whole game really random (too much code) BUT there is a simpler solution. You can try create a level chunks, for example 10x10 with possible entrance points in the middle (left, top, right, bottom). Then if you have lets say 20 different templates, you can randomly arrange them as a mosaic. Then you just need an algorithm to check that randomly generated map has a solution. If it does not have, then create a new one. It's not a proper solution but it will quire less time than proper random level generation.
Taking in an account that this is your first game, I would say good job! As for the enemy jumping in/out of the edge, you can check this short but useful video https://www.youtube.com/watch?v=XQ_w9iZl0UM
Looks good. I like the fact that some levels contain puzzle element. I personally, would prefer to have rabbit character smaller. They looks like I cannot properly jump on them =) Also I would reduce their hit box by 10% than actual body size. The main character frog, looks awesome. Please add more levels!