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Andrés Carmiol

13
Posts
A member registered 7 days ago

Creator of

Recent community posts

I like the mechanic, but it gets a bit tedious on long levels when messing up, perhaps an undo button and being able to restart without having to be blown up would be nice. Aside from that, good job!

This is very original, I was 100% expecting the package to be a virus. It is an interesting take in idle games and it completely delivers. Even being able to select every piece of text helps to improve the immersion.

I find this game very satisfactory, with the sound effects and all, and also tricky. Its curious how similar it is to mine (but there are just so many ways to make a game of this kind). Still I find very interesting how the twist is that the slime leaves a trail on which it can move without loosing movements.

And I'm surprised that you managed to develop all of it in just one day, those are some lightning fast development skills!

Shoot, the comment got posted twice...

This game looks like it has a lot of potential. I like the concept and the simple aesthetic!

I hope that you can in the future polish it and give it more levels!

This game looks like it has a lot of potential. I like the concept and the simple aesthetic!

I hope that you can in the future polish it and give it more levels!

So this is the other "Down goes the Count" game... I just came from the other equally named one which is drawn and has a human count and have to say that your game if fire!

I find it funny how he always tells the assassin to "kill" the other counts while all she does is make them trip in a cartoonish fashion, and the random funny insights he gives about the counts. And I LOVE the intro with the castle and the lightning. Oh, and of course I can't forget to mention the "Count Down" scene when winning.

I gotta say thought that there seems to be a bug with Level Eleven. The button for it seems to not work, and when the level finishes it doesn't take the player back to the Main Menu, or at least that's only on the web version. Perhaps the button one is intended because it's bonus, but the other bug will make it not possible to replay it...

XD. Well I didn't expect that. But I've got to say that aside that, your game flows smoothly and finely... Off course... Aside from the web lag...

This one caught me off guard, but I've got to admit it's true... Its quite simple and it could have more levels, but aside from that, the idea is very creative and the artwork is well done.

Shoot, I knew I had to look it up to make sure... 😶

I really like the cellular theme of the game, I like the art and the colorful background that adds to the feel of being in a microscopic biome. It is also very satisfactory to eat the small bacteria pieces and I love the diversity of microorganisms. But the  _ R E B O O T  screens plays for a bit long though.

Also, in regards to it being better in Windows directly, I somehow have it the other way around. It plays fine, if a bit laggy on browser, but never finishes loading when I run the executable in my computer, it just shows the static screen.

My high score was 168 by the way.

I loved this game, it's really well polished and challenging. It took me a bit long to realize that "RAM" was actually "Ram" instead of "Rapid Access Memory", which had me a little confused. And the dynamic music helps immersion a lot.

I really liked the feel of the game. The music and sound effects make it feel very chill, alongside the simple and goofy aesthetic. I enjoyed getting the endings, but struggled a bit with the last Dyson Ring. Overall a very fun game!