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Zendist

2
Posts
1
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A member registered Mar 23, 2024

Recent community posts

This is beautifully animated and has great controls. Would love it if the player could do more–my daughter is very enthusiastic about flying around in this.

Cool demo, have the following feedback:

Fun prototype with interesting mechanics. Looking forward to the full game.

  • It’s a fun mix with gravity powers and shooting, having reload cooldown makes the gravity powers relevant, which is nice.

  • The intro swirly stage seemed interesting, has a Alice in Wonderland vibe to it. Some of the doors are clipping weirdly while we “zoom out” in the introduction cinematic.

  • I’m getting SUPERHOT vibes as well, is this intentional? :-)

It would be cool if I could more accurately choose which “rock” to pick up with telekinesis, such that I could pull a rock through an enemy to deal damage and throw it into another enemy; that would be fun and could raise the skill ceiling! :-)

Issues and bugs I discovered while playing:

% The gun reload seems weird, consider making it a laser gun if it “cools down” instead of replacing a clip in the gun.

% The aim is off, both with the gun and throwing of the rocks.

% Sometimes I hit my own collider when throwing a rock, or hit some invisible object such that it breaks before hitting the enemy.

% The debris from a broken rock should also hit the enemies and deal minor damage + stagger them; it feels less cool that the debris does not interact.

% The screen overlay from having lost health is over-exaggerated. I feel like it should be lessened and only start showing at around 10-15% health remaining.

% “Hold F to interact” doesn’t make a lot of sense to me. There is nothing else I could be doing with that button, just let me get to the action immediately (i.e., no delay).

% The mouse is locked when you die so you can’t choose anything in the UI. Also, the enemies keep shooting in the direction of your dead corpse :-D.