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Andrea Ritsu

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I've not even been able to pick an engine or tool to work with I'm afraid. Bad timing and planning screwed it all up.

Posted in [DevLog] CANVAS

*looks at time*

Well this ended up a disaster.

I wish I had been able to start planning earlier, or that the Jam had been during a less stressful week for me. Because I've barely gotten anything done at all. There won't be anything going up. I might put Canvas on the backburner for a later project, but I don't know for sure. Kind of sad about it because MYST being such an important part of my childhood and adult life as a game developer this felt like the Jam to get something done.

Oh well, at least other people managed to get some cool looking stuff out!

Those graphics are soooo pretty. :O

Looking forward to seeing mroe of this.

Posted in [DevLog] CANVAS

Well, this sure hasn't gone great.

The Good News:
I have been able to come up with what I want in the demo, so it's now just a manner of making it in time. I've figured out the presentation and first work you'll step into so to say.

The Bad News.
I have no clue how to actually get it done. My main experties lies with engines that don't really function that well for what I wish to do, which is a more standard MYST clone with pointing, clicking and the wonders of FMV.

Anyhow, should I find as I'm working tonight that there's no use trying to make this a playable demo before the Jam ends, I will likely just make a little video demonstration as a pitch of the general concept instead, as I have that down. Concept art and such should start to drop in here as I get down to producing stuff later tonight either way. I think people will like the intro idea at least.

Posted in [DevLog] CANVAS

No idea, I'm still stuck in "not sure where to start" mode. I've cobbled together demos in shorter time in the past though, so hopefully!

Created a new topic [DevLog] CANVAS
(Edited 2 times)

CANVAS
(Working Title)

I don't have a name for this project yet, hell, I barely have an idea for it yet. I just got back from a nap and started brainstorming a little for what I wanted to do. One of the reasons I love MYST is because of how it uses enviromental storytelling within unique and different worlds that don't need "logical" connections. So I want to build on that.

An idea right now is considering the player entering the paintings of an unknown artist. I'm not sure exactly how I want to do it yet or what engine or tool I could use. I still want to keep the first person perspective with the non-specified player, since I find that important to the experience.

Anyway, I guess I've officially started this little project that I barely know what it is. If anybody have suggestions for engines/tools, let me know! I'm gonna go play around a bit with this.

Edit: Shortly after posting this I decided I wnated to call it "CANVAS".

Thank you! Sayaka Tsuyuri is underweight (like myself) so that's why she's very light, we'll get more into that in later chapters. ^_^