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andr3mar

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A member registered 3 days ago · View creator page →

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also fixed few abuses, from which was possibility to run simultaneously several windows

dead?

well, maybe will need to limit it even further, since even with the current online railway estimates ~20$/month >.<

p.s. now inventory is limited to 100 slots(only for equipment, everything else still unlimited)
had to do it, since db data becomes too big to check and analyse

I actually already nerfed them a bit today earlier. Let me know if some monsters are still too strong or too weak

it was because enemies lvl dropped from ~90 on f10 to ~10 on f11
fixed. now minerals and xp are more floor based and less on monster lvl

(1 edit)

made 11-17 floors progress smoother and easier(monster levle on these levels highyl decreased, now f11 is lv1-9, before was 0-21, f12 is 10-25, before was 22-44...)

yes, there're 17 different types of enemies. each with own stats and skills. some have very low def, some have very high
before fight you can see enemies armor % (or in other words, how much of your dmg will be decreased)
there're few enemies (the most noticeable is living armor), which have very high specific stats(in this case armor). those enemies are created to stop the player and let only specific builds farm them, while others will lose or need to retreat

fixed

Already saw on server few bugs including bug with quests.
Fixed

Til today I've been testing it only locally, so many bugs might occur. If you think anything works not as intended, say, I will investigate and try to fix asap.
I'm not a coding expert, so troubleshooting and repeating the bug/error might be hard for me. So if you get anything in console, please attach, knowing at which exact file or even line to look at will drastically speed up the process.