also fixed few abuses, from which was possibility to run simultaneously several windows
andr3mar
Creator of
Recent community posts
yes, there're 17 different types of enemies. each with own stats and skills. some have very low def, some have very high
before fight you can see enemies armor % (or in other words, how much of your dmg will be decreased)
there're few enemies (the most noticeable is living armor), which have very high specific stats(in this case armor). those enemies are created to stop the player and let only specific builds farm them, while others will lose or need to retreat
Til today I've been testing it only locally, so many bugs might occur. If you think anything works not as intended, say, I will investigate and try to fix asap.
I'm not a coding expert, so troubleshooting and repeating the bug/error might be hard for me. So if you get anything in console, please attach, knowing at which exact file or even line to look at will drastically speed up the process.
