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AnDonkey

18
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A member registered Dec 11, 2025

Creator of

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Thanks!

I follow what you mean - oddly, after clicking on the game frame in Safari, Firefox or Chrome (on mac anywho) it doesn't allow the webpage to move until you click off frame somewhere on the page itself, it sounds like the behavior is different on Opera, I'll have to try Opera GX. Regardless - I'll add the wasd keys (doing as we "speak"). 

I appreciate the feedback/bug reports!!

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Hey, thanks for playing!

What OS/browser? On Chrome and firefox on my desktop after I've clicked the window it'll capture the arrow keys, (verified by a few playtesters) but I'll add options for the wasd support  as well.

Odd, I must've accidentally removed the spacebar fast skip - I'll add it back in as well. 

Hopefully I can get some progress done on the game in the coming week or two, it's been slow the last few days!

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Neat! I really like the concept and the physics.

I thought that was a fun exection. I think a few noises/visual indicators would go a long way, it wasn't clear to me, initially, when I was damaging/damaged/etc  - I'll have to come back and visit it when I'm less tired, I was struggling initially, haha.

Awesome job!!!

Awesome! It needed a bit of polish, but I really really enjoyed the art - it made me finish all three levels. 

Two random points- a quick key to finish the abducting rather than a mouse would've been nice, and a radar? I was having trouble finding ships to abduct sometimes!
Awesome game, super fun!

I like the gameplay idea, I really really like the chill music. 

I think the physics need a bit of polish, they would occasionally behave oddly, but really neat! 

Thanks for playing!!

Crab's art and animation really carried the concept! We were short on time to commit, but would've loved to flesh it out more - maybe for the next Katsis jam (and better theme implementation, haha)! 

Thanks for playing! Yes the theme was a bit hand-wavy, we kinda had an idea for a game and if we finished it then we were happy, it sounds like a lot of people loved crab's amazing art and it all came together pretty well!

Thanks for playing! A lot of time was spent on the dialog! I definitely was worried about "locking" people out of the reward, but didn't have time to balance it out before I was leaving on a trip, I'll try and think of a friendlier way to make it challenging but accessible after the jam is done....
I'm glad you felt like it was worth the struggle though! 

Thanks for playing! I wish we had some more time - we had a few more ideas to spice up the minesweeper game, but just didn't have the time to implement for this jam! 

Thanks for kind words and playing!

I wanted to add some more interesting features with the gambling, but I didn't have the full time to work on the game! 

Awesome! I enjoyed the game loop, the physics got a bit wonky on the far side of the map, but overall really like the mechanics of the game (wave, shield, tow) - fun writing and scene!

Thanks for playing and  the kind words!

Good feedback! - I added an update that allows you to go to settings and turn the - rather annoying - dialog sound down, but it might not show up because it was submitted after the jam?


I'm working on finishing the game and story so please check back if it interests you!

Thank you for playing and the kind words!

 I spent a lot (too much) of time and energy working on the technical implementation of the intiface-central/dialog that I didn't leave myself a ton of time. I know it doesn't look like it, but it's a lot of bespoke code, haha!

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Thank you for the kind words and for playing/rating! Hopefully when I make it a more complete game it's a more engaging concept!
 

Gotcha, having some variety in MC was on my wishlist, but I'm not that great at art yet, so even little things take time. 

I'll see what I can cook up though!

Fun concept, good art and a complete gameloop. While playing it did a lot of crashing for me, but it looks like a great start. Keep it up! 

The character models and art is fantastic.

The game has a complete gameloop and the scene at the end is fun - the controls felt a bit gummy and the balance could use some tweaking, but great job overall!   

I'm not opposed to adding it in the future as time allows - do you mean for the love interests or the main character?