Hey. Love your game. I played it for the game jam. Is there a way to get in contact with you? Would love to chat and learn about your game dev journey so far.
AndiDev
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I usually dont start jams with the intention to work on them further. It limits you too much and the jam is about making something for a few minutes fun. Im doing games as full time job where it is all about that, so I enjoy a game jam where I can forget about all this requirments :D If accidently something emerges that has more potential thats cool, but never my goal.
Yeah, I'm aware. Thanks. I will try different methods.
- Merge in UE with build in functionality
- Merge in UE with an own geometry scripting tool
- Try to use the old "compute visibility" route generating a grid (should be still in the engine for mobile)
- trick the occlusion algorithm in UE to be more loose
- and last resprt would be going through the huge maps by hand and make groups (it's not Hammer but NetRadiant for ET
Ahh Ok. I wasn't even looking in the Window menu. Sorry. My mistake. I was to strict following the manual. I'm aware of the toolbar issues. I was at Epic during the 5 launch until last year working on engine content, demos and tech talks.
After tinkering with it today in 4.27 I realized its static meshes. Got something running which makes me quite happy.
As occlusion is a bit of a problem with all the small pieces now, I'm trying to use the old precompiled visibility route before looking into merging more stuff together.
I'll test UE5 tomorrow.
Thanks for the fast reply!
Hey. Nice work! I'm looking into trying to get some old Enemy Territory maps into UE and this looks like what I need.
I tried the Not Fucking Dead (best name!) versions on 5.4.4 and 5.5.1 and they seem to mount. I enabled them but no settings appear. No Widget and also no HammUEr button on the toolbar. Can I force it somehow? The output log looks ok and says "mounted"
thanks for the feedback. I agree. Right now it’s a bit too random where they go. They try to jump to a resource that they spawn. But currently only the first level and if they can’t find one they look at all free spots which is a bit extrem. That’s exactly what we are currently iterating on. Interesting is how different the levels are already.