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AndiDev

46
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134
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A member registered Mar 25, 2020 · View creator page →

Creator of

Recent community posts

Hey. Love your game. I played it for the game jam. Is there a way to get in contact with you? Would love to chat and learn about your game dev journey so far. 

The music we had from an asset pack. Link is on the itch page. The sound effects are from the community. We streamed the development and asked people to send some "troooeeet" sounds. That are voices. 

About many people. So you are a smart and beautiful janitor?

I usually dont start jams with the intention to work on them further. It limits you too much and the jam is about making something for a few minutes fun. Im doing  games as full time job where it is all about that, so I enjoy a game jam where I can forget about all this requirments :D If accidently something emerges that has more potential thats cool, but never my goal. 

We forgot to put in a hint that you need to leave the room to get the result screen. Will add it in a patch. 

Did already. Nice interpretation as well! It shows that even with the same idea people will come up with very different results. Execution matters more than the idea.

totally agreed. We run out of time with polishing that. Some more sounds would go a long way. Also some destruction. 

hehe. Yeah. We realized too late, we don’t block the exit. Sorry about that. I think we will do a tiny patch for it. 

Be aware we mainly used the asset packs we linked. But thanks. We spend quite some time and to find fitting ones and adjusted them. 

Be aware it’s from an asset pack. 

you can use the plus and minus keys to zoom. We havnt mapped it on the controller. We actually wanted to limit the camera even more. You can rotate and also tilt it. 

It's indeed in the Window menu. Really sorry. I overlooked it. 

Yeah, I'm aware. Thanks. I will try different methods. 

  • Merge in UE with build in functionality
  • Merge in UE with an own geometry scripting tool
  • Try to use the old "compute visibility" route generating a grid (should be still in the engine for mobile)
  • trick the occlusion algorithm in UE to be more loose
  • and last resprt would be going through the huge maps by hand and make groups (it's not Hammer but NetRadiant for ET

Ahh Ok. I wasn't even looking in the Window menu. Sorry. My mistake. I was to strict following the manual. I'm aware of the toolbar issues. I was at Epic during the 5 launch until last year working on engine content, demos and tech talks. 
After tinkering with it today in 4.27 I realized its static meshes. Got something running which makes me quite happy. 
As occlusion is a bit of a problem with all the small pieces now, I'm trying to use the old precompiled visibility route before looking into merging more stuff together. 
I'll test UE5 tomorrow. 
Thanks for the fast reply!

I mean BSPs got neglected in UE5 anyhow. So is it maybe wiser to use a 4.27 project to import and then do some stuff on my end to migrate it to 5 ?

It shows up in 4.27 tho. 

Hey. Nice work! I'm looking into trying to get some old Enemy Territory maps into UE and this looks like what I need. 
I tried the Not Fucking Dead (best name!) versions on 5.4.4 and 5.5.1 and they seem to mount. I enabled them but no settings appear. No Widget and also no HammUEr button on the toolbar. Can I force it somehow? The output log looks ok and says "mounted"

Thanks. I think I can improve on it. It's a nice base to make the progress more interesting than just play one map after the other. 

I'm seriously thinking of having different goals in the maps. Maybe even two modes you can play them in. And gathering as much points could be one. 

Just updated the movement logic and added a new very tought level. Would love to hear your opinion. It feels different now.

Hey. Thanks a lot for the Let's play :D
It's super helpful to see someone playing it and I learned some things I want to improve. For now this is still a pretty early version and I use it here on itch so people can test and give feedback. 
You are our first YT video. Yeah! 

Thanks again.

Das klingt nach nem Web Problem das ich nicht lösen kann. Langfristig werd ich eh ne Download Version machen.  

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Thanks. No, you are beautiful!

Awwww. Danke!

thanks for the feedback. I agree. Right now it’s a bit too random where they go. They try to jump to a resource that they spawn. But currently only the first level and if they can’t find one they look at all free spots which is a bit extrem. That’s exactly what we are currently iterating on. Interesting is how different the levels are already. 

Hi. Thanks for looking into this. 
Is there any update on this?

Wow. Not bad. Did you have a map you like most? I’m still trying to figure out the balance between mapsize, prebuild stuff and different resources so im eager for feedback.

oh wow. That’s impressive. 

I like yours!

Hahaha. Maybe not but thanks!

The core mechanic is quite satisfying.

Normally I dislike the term but I know what you mean. Thanks!

Freut mich voll. Es sollten bald neue maps kommen.

Danke!!

WOW! More than I could get so far. Nice. 

I made an English version and added reloading the current level now.

Thanks!
That's true. I kinda made it in a rush as it was a Christmas present to "Shazabi". It's mainly lacking because of missing interface. But I have that as a possible update on my list. 

Wenn 100.000€ zusammenkommen, erwaege ich es!


Das mit dem Mausclick ins Spielfeld hab ich nicht. Ich vermute, dass ist ne Browser Sache.
C ist nicht belegt.
Was meinst Du mit Angriffsmodus? Man "läuft" gegen Monster zum Angreifen. 


Danke für's Spielen und das Feedback!