Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AnChairGuy

63
Posts
1
Topics
2
Followers
A member registered May 13, 2025 · View creator page →

Creator of

Recent community posts

Very simple, yet the math and thinking required makes it great. Good job!

The game was hard to understand at first, but it got really fun once you get into it. More levels in the future would be great!

The warioware gameplay is really fun to play fast, and they don't get repetitive. Good job!

The movement felt a bit off because you can only move in direction at a time. But other than that, amazing game!

I liked the idea, and the art was amazing.

I loved everything about the game, but it was hard to know which tile was which number.

The idea is great, but the garlics feel too simple to be the main part of this game.

Pretty good idea, I liked the gameplay.

yeah.... sorry about that. I didn't have the last 48 hours to work and no playtesters pointed that out as a problem.

The art is good, but it's too repetitive.

The only thing that could be changed is the amount of time it starts with, randomly. But other than that, pretty good game!

The little mini-games were really fun to do really quick! I also made it to the top of the latter!

The gameplay is good, but there wasn't a way to see how much time was left (I know that a lot of other people said that already). 

The game is a little hard to learn at the start, but I gets really fun once you get into it! my best is 740.

The puzzles were fun and the meta part was pretty good. Strong "Baba is You" vibes!

The gameplay is great, and A+ for the game name.

This game is so simple, yet so much fun to play! I'm pretty sure I'll see this game again in the GMTK 2026 video!

The controls were really good and smooth, but the game is a bit too easy and short. Maybe you could add more letters that do something (Like P as portals or V as spikes.).

I liked the idea, it gives off Balatro vibes.

This game was SO GOOD! I got to about round 111 and 78,000 points one my first try.

The movement is a bit off, but the idea is very creative!

I like the movement, but the level design could use some work and the second level, room 3, was really hard compared to the last two rooms. But overall, the game is great!

The game is pretty simple, but the idea makes it really fun and replayable.

The only bad thing about this game are the hitboxes, the cars are almost impossible to cross if two are at the top and bottom of the road. But other than that, this game was amazing!

I think this was a great twist to the tower defense genre!

This game was really fun! The idea is pretty good too.

The only thing that is missing from this game is a timer to see how long you lasted.

The idea was amazing and the art really good. The only negative thing I can say is some of the enemies blended in with the dry grass (ex. the snake one).

Not bad for a first game. There wasn't any game-breaking bugs.

I liked everything about it it, however, the running speed is way too close to the walking speed. So holding the run button makes it feel like I'm still walking.

I really liked the art, but the gameplay is a bit too simple. If you plan to continue working on this game, maybe you can add power-ups/debuffs to shake things up every once in a while.

I couldn't make it that far because my hair would fall out no matter what I did. But I still enjoyed everything else about the game.

I, just like many others, got stuck on level 3. But, I still enjoyed playing this game. Maybe you could've added more buffers to make moving feel better, like a jump buffer or coyote time (Being able to jump a little bit after leaving a platform, just in case you didn't know).

The time travel part of this game was really fun to use! I couldn't imagine what the code for that looks like.

I like the idea and the art, and the idea was used in a pretty fun way.

I forgot about wasd.

I like the art style, but this game isn't very replayable without friends. If there was more strategic thinking with every move, the game wouldn't just become "Who is the luckiest person right now?"

I know that you said that this game is meant to be simple, but you could do something like giving each player 3 peeks to see a domino before clicking one or having negative dominoes that remove points.

(1 edit)

This is definitely a 5 for art!
(I'm second in the leaderboard as of writing this)

(1 edit)

I got 30 seconds.

The fireball hitbox feels a bit too big for this small space. Also, the vampire can get stuck on the top of the screen. Maybe the vampire could slowly go towards the green circle to avoid that problem?

Definitely should add a full reset button instead of just undos.