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AnAssistant

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A member registered Jan 30, 2022 · View creator page →

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The different locations were easy for me to remember, Being a big loop with off-set rooms. Although remembering the items to who was challenging. I enjoyed having the narration of the lantern but I did have an issue trying to differentiate the dialogue. 

I found it engaging to try and find all the different end choices, I think sound design would be a good next step if you'd like to improve on it.

I notice that some text to the action of the turns is contradicting. (ie: The dog takes a defensive stance, but still attacks) There is also some health inconsistencies.
The choices in the first fight seem less impactful when you get the opportunity to heal at the tree though it does work well as a sort of tutorial in a sense. 

tldr:
More then enough information to remember.
Enough different details to both understand the situation but enough to not be too easy.

I enjoy the use of both visual and textual evidence that can be collected, even some possible red herring clues too.  I was a bit lost trying to remember all the details, it would be cool if there was a way to keep notes on the side might be a cool addition.