Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

anarcholab

12
Posts
37
Followers
4
Following
A member registered Mar 20, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the clarification. Yes! I can reproduce it in TOS2.06!
I also had a quick look into the code and see nothing that jumps out to me that could cause that at this moment.

My first thought is: Laserball was written and compiled with an older version of GFA Basic - it was before I was even aware of newer versions. Maybe this old version of GFA comes from a time before TOS2.06 and therefore causes issues???

Bringing this old code to a newer version of GFA to check that point is a big task. So it is unlikely I will adress this in the near future.

Going for an older TOS is definitely a good solutiion. Sorry for this.

Update: I re-downloaded the .st and .zip and I tryed to replicate your problem, but to no success. I tyed it in Emulation as I have no access to real hardware right now.

Everything plays fine with standard ST 1MB Ram. 512k Ram just hangs behind the language selection (not what you describe).

The only thing that comes close: If I delete the content of the "data" folder, the game hangs on "laden...". pls make sure all files are copied correctly when you create your floppy.

(1 edit)

Ohh! That is a bummer! I need to investigate this. 4 Bombs reffers to an illigal instruction - that should not happen.

Can you give me your system specs?

As you created a disk, I guess you are on real hardware? Standard ST? Do you have 1MB of Ram? All files copied correctly?

Maybe you can help me with a cross-check: if you have the chance, run the same files you copied to your floppy inside an emulator with the same specs as your ST... just to see if it works there or not.

Sidenote: Laserball was the first game that I created when getting back into retro gaming... it is way less sophisticated than my later games, as the core code originates in 1991. So a lot of later stuff is missing in this game.

Cant wait to get the english version!!!

The loader program stays in RAM, waiting for termination of the game to close the HATARI Emulator. If COSMOS II needs all 4MB, then you have a problem.
You may change the HATARI configuration file. HATARI supports up to 14MB. Maybe this will help?

So great to see the Stand Alone Pack in action! You even used the SNDH playback!!! So the documentation seems to be understandable.
Will the final version be multilingual? I would love to play this game!

Wow! Great Idea! Very challenging, but rewarding when you apply logic.

Idea: LMB sets 0 as first number, RMB sets 1 first… and then toggles just as in the game now. That way gameplay could be more efficient. Right now you always set a 0 first – no matter what you plan to set.

Comments and gameplay videos welcome! Let me know when you enjoy my games! :)

Comments and gameplay videos welcome! Let me know when you enjoy my games! :)

Comments and gameplay videos welcome! Let me know when you enjoy my games! :)

Comments and gameplay videos welcome! Let me know when you enjoy my games! :)

Comments and gameplay videos welcome! Let me know if you enjoy my games! :)