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analyticaldad

16
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A member registered Aug 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Yeah I didn’t have time to optimize the project and add more visual cues but they are needed. Thanks for the feedback! 😊

Hi there, just added an updated version with a lot of bug fixes. Adds about 70% more content to the game.

Hi there, just added an updated version with a lot of bug fixes. Adds about 70% ore content to the game.

Thanks! Just made a PC version here. Story-driven exploration game that blends Firewatch with Stranger things:

https://analyticaldad.itch.io/project-blackwood

Just made a PC version here. Story-driven exploration game that blends Firewatch with Stranger things:

https://analyticaldad.itch.io/project-blackwood

Hey all!

Shameless plug of my game as I only just got the PC version working after some heavy bug fixing the past two days.

If you're looking for a story driven game, with atmospheric suspense that's a cross over between Firewatch and Stranger Things, then give my game a whirl.

https://analyticaldad.itch.io/project-blackwood



It's my first time making a game and doing a game jam so I leaned heavily on Synty assets but worked hard on creating a strong cinematic experience.

Enjoy!

yeah the audio broke after the opening act on upload. Will fix today and reupload.

no worries! Browser build should work fine 😊

No dice. It isn’t in a file format recognized by Mac. Basically just got a text file. 

sure 👍 

looks great! Maybe export a mac version so I can play haha 😅 

I don’t believe so - no AI generated content. I did voiceovers with my headphones and then used GarageBand to clean it up and edit. Not ideal but one way to do it. 

Oh I feel you as a solo dev. It’s brutal having to try and not get too polished on anything hoping I’ll have time for a second or third pass knowing it will be down to the very wire 😩 keen to see how your game turns out! 

is there a way to destroy existing fences etc? I tried to destroy them with the destroy tool but it only seems to work on buildings we haven’t started yet.