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Analogue Cat

16
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A member registered Sep 20, 2023 · View creator page →

Recent community posts

Will do!

When you have the time, what I would be really interested in seeing is this lead to a roughly 15 minute contained horror experience. Maybe a few jumpscares, or just one at the end, something standard. I see a lot of potential, but what was your vision for this originally?
Some comparable games I thought of were Slide in the woods, Elevated Dread, No Players Online, The Other Side, Late Night Mop, The Lost Fear and a lot of various PS1 style horror. Doesn't have to be super built out, but having one solid linear experience would be awesome. The winter theming can really work for your earie vibes cause it can be so dangerous not only environmentally but because you don't know what may be out there with the snow storm. You could do a lot in just the environments you already have, but perhaps you could add more landscapes like snowy mountains, or maybe a valley or village could be somewhere?

I understand you have a lot going on, so keep up the awesome work. When I first saw the demo, I really thought this would be one of those staple games that blows up for a little while on youtube, and I think it still has the potential to become that. You've built a great foundation.

Do you suppose you might have more time to work on this before 2026?

Sounds fantastic.

Anything going on for this project?

Thank you!

All the scaling and most everything seemed good with 1.1.1. I noticed some snow particles fell into the building, but that's pretty minor.

Was I suppose to already have the tool in this release, because it wasn't on the table and I just broke the ice by clicking but never saw the graphic.

Also, I was wondering, is an x86 32bit build possible?

Thank you!

1.1.0 update experience play-by-play (kinda): Menu shows up at correct scale, but then game starts in a small window and the start menu is left in the background. (I am using 4k with Nvidia DSR scaling, but it hasn't caused any other visual issues). Text still overlaps a lot (I think the original upload had the least overlap)

Scaling went back to normal after first leaving the outpost but jumbled text remained in the background. (Hence I didn't know to grab lab tools if the text mentioned that)

After going back with the tool, it seems most things functioned as intended, and with the scaling back to normal. the text was larger and disappeared as it should.

Overall, thank you for continuing to tackle those bugs and for your continued work on this project.

I liked the added fog. I might not have payed enough attention, but it was still a bit confusing. I look forward to see it further built. I noticed that you changed the main game display to be small and centered, but the text still has odd issues like overlapping.

I know you are working on getting a full game out so just keep up the good work.

I think this game is gonna blow up once a full version is out. It has a great foundation for an indie horror game.

I don't know who Mark is, but I wish his family peace over his passing.

Thank you.

Awesome!

I am excited to see what terrifying direction it goes in. Lot's of potential.

It could not open as a standalone file.