behold

The concept is fun and the visual/sound design is really engaging and tactile, but unfortunately there's way too many glitches (it took me three restarts for the initial cube to actually spawn at the start, falling off the edge of the platform sometimes softlocks the game entirely) for me to play through it all the way as it is. Looking forward to seeing what you do with it next, though!
Thank you so much for trying it despite not knowing much about Greek mythology/tragedy. It's completely surreal to me that you went and made an entire playthrough video - seeing a less knowledgeable-about-the-play reaction was really interesting and absolutely great. Can't express how much this means to me.