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A member registered Oct 06, 2020 · View creator page →

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Thanks for the clarification!

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Looks great! I love the enhanced layering. Do you intend for the future "fantasy action RPG" system to be compatible with this one?

I exported each animation individually from Aseprite.

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No problem! Also, I did want to inquire about a possible add-on to this or even a separate tool-- A splitter of sorts. Something that would split each animation in each direction into individual horizontal strips.

I would happily pay for something like this.

Having each animation split up is the only way to get this character base to work comfortably in GameMaker. I have tried Seliel's original atlas as well as your combined one and there just isn't a viable way to make them work. ;(

Just FYI, the packer skips "v00" files.

These look very nice. Strong Makoto Shinkai vibes.

Absolutely stunning! Looking forward to seeing what else you cook up!

Oops. Didn't see that notice. Thank you very much!

Do you have plans to have autumn and winter updated the same as spring and summer? By that I mean like the wang tiles and animations/extras folder.

Is there any chance we could see an autotile for the tilled soil in the future?

This asset looks great, but is a bit troublesome to work with. The main sprite sheet is has some animations that are hard to discern, like row 3. The Aseprite file is missing labels on a few of the animations. Other than that, it is fantastic and affordable!

Thank you very much! Looking forward to seeing what else gets added. Keep up the great work!

I really love this, but would it be possible to get this in a format where each frame is spaced out evenly? GameMaker Studio doesn't play well with this layout and trying to do it myself in Aseprite has been difficult since I don't know where the actual origin is for each frame.

The "gray" weapon is just shadowed because it's in the background. Look at her back leg, it's the same.

Awesome! Keep up the great work, man! 

These are fantastic and I really needed them for my project! Any chance we could get a few more dystopian backgrounds for Warped? If possible, it would be great to have some that blend well with your existing Warped tilesets.

I'm having the same issue. Downloaded the YYMP, then imported it into my project as a local package. execute_shell shows up as a constant and execute_shell_simple_raw shows up as a function. Nothing happens when running execute_shell_simple_raw

Wow! Incredible work, as always!

Looks great. Very reminiscent of Stardew Valley.

I am inclined to agree. The wing flapping does look just a little clunky, but I think the thing that bothers my eyes the most is that it feels like the character is attached to the wings by elastic. The "knuckle" of the wing has just a little too much vertical movement compared to the character. If these things were fixed, I would buy this in a heartbeat.

Sent. :)

I love the animations, but was this intentional? This is the way they were packed.

Love the sprite. The overall quality is fantastic! However, would it be possible to commission you to add two more animations?

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At first, I was worried about the transform animation. I wanted to use it, but keep the characters separate. The files included are separated by frame and not sprite sheets. The special effects on the transform animation are also separate from the sprite.