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An Average Robot

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A member registered May 22, 2024 · View creator page →

Creator of

Recent community posts

Super fun! It's very simple, but very polished. The only complaint I have is I think you should be able to screen wrap instead of losing if you go off one side.

This is SUPER fun! Honestly one of the best games I've played in the jam.

This game is super fun! It's so entertaining that one of my biggest complaints is that it's too short! (But, obviously, it was made in 4 days, so  increasing the length was not viable.)
Another problem I found was with the difficulty scaling. Both the enemies and your attacks are too powerful.
(If that is too confusing, here is a way too elaborate, *definitely not more confusing* metaphor. Picture difficulty scaling as jumping with a set force and gravity. Jump force would be enemy strength scaling, and gravity is player strength scaling, so jump height is higher the more difficult the game is. However, for a certain jump height, you could proportionally increase or decrease both jump force and gravity to keep the same height but change the speed you reach it. If you have them both two low, the jump will be too slow and floaty, which correlates to having a game where the difficulty remains stagnant for too long. It gets kind of boring when nothing changes fast enough. The problem I see your game having is that both the enemy scaling and the player scaling are too high. In a jump, this means you don't have enough time in the air. You rise and fall too fast. In your game, at the start, it's too hard, especially for a first time player. It seems nigh impossible to not take at least a few damage. If you survive the starting rounds, it quickly transitions into becoming too easy. With a large variety of combos you are able to pretty much clear the whole screen every 2-4 disk spins.)

TLDR:
Awesome game! If you expand it more, start out easier, and gain power slower.

This is super fun to play! The gimmick is really close to my game, but I think your implementation was better. The only thing I noticed is sometimes the collision is a bit glitchy. (it let me go through a wall or two after bumping off them).

AMAZING!

This game is awesome!

Awesome idea! The execution isn't the best, but it's a good start. (You need to add something so people can tell what they picked up.)

Good effort, but the gameplay is extremely boring and repetitive.

15!!!

This is amazing! The artstyle is cute, the characters have personality, the gameplay is fun and not too difficult. Overall, one great game! 
However:
I keep accidentally hitting keyboard shortcuts to close my tab/window because the abilities use the shift and ctl button. it would be nice it the controls could be customized.

This is hil_riou_ly entertaining. 
1 across:
[adjective] in an extremely amusing way.

For the strategy to work you also have to have some amount of skill.

Why is this masterpiece free?!?

What do the yellow arrows do? They seem the same as the white ones.

I meant the long jump, I just can't seem to get enough distance, even if I jump as late as possible.

spikes don't work :(

Awesome!

How are you supposed to do the jump in level Five, get to that spike? Is there a movement mechanic i'm missing?

Any other contact methods? I don't have Twitter.

(1 edit)

I was wondering if you could have a digital game manual in your game, similar to the paper game manuals that most NES games have.  Opening and closing the game manual would need to be a button not in the NES control scheme, so that you would still have access to the original buttons for playing the game.