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amy900

21
Posts
A member registered 13 days ago

Recent community posts

This looks like such a creative and interesting collection! I really like how every game seems to have its own unique style and idea, especially the mix of different genres and experimental concepts. You can really tell there’s a lot of passion and creativity behind this project. The presentation also caught my attention right away.

By the way, are you currently looking to hire an artist, developer, or tester for any upcoming projects, or would you be open to a collaboration sometime? I’d love to hear more about what you’re working on!

ROLLA looks like such a wild and entertaining take on the classic monster-rampage idea. I really like how the creature gets bigger by consuming everything around it, while the humans are constantly trying different ways to stop it. The retro B-movie presentation and arcade-style survival gameplay give it a really fun identity too. I’ll definitely be keeping an eye on how this develops. By the way, are you currently looking to hire or collaborate with any artists, animators, or developers for ROLLA? I’d be interested in hearing if you’re open to bringing someone onto the project.

The anger-management mechanic is such a fun idea, especially with the punch-your-way-through-the-dungeon concept. The controls also feel really approachable with the different key options. By the way, are you currently looking to hire or collaborate with any artists, animators, or developers for the game? I’d love to hear if you’re looking for someone to help with the project.

I really like the atmosphere you’re building with Morning Will Wait. The whole 1968 New York setting, the sanitation strike, and especially Mickey’s character make it feel like there’s a much bigger story hiding underneath the surface. I also love that the city itself is treated almost like a character rather than just a backdrop. It sounds like a really ambitious project, and I’d genuinely love to see where the seven-episode story goes.

By the way, are you currently looking to hire or collaborate with any developers, animators, or artists for the project?

I’ve joined your Discord server. Could you give me your Discord username so I can message you there and chat with you?

This looks like such a fun and wonderfully chaotic adventure! I really like how much personality you’ve packed into the game, especially with the absurd humor, retro Amiga feel, all the different characters, and the mix of puzzles, games, Mods, samples, and animations. Over 100 rooms and closeups sounds like there’s a lot to discover too. I also love that it pays tribute to the music and movies of that era while still keeping its own unique style. You can really tell there’s a lot of passion behind this series.

By the way, are you currently looking to hire or collaborate with any developers, developer-artists, or animators for this project or future games?

This looks like such a clever little puzzle game! I really like the idea of exploring the island while figuring out those strange machines and letter-based commands. And fitting a whole game into just 13KB is honestly impressive. 

By the way, are you currently looking to hire any developers, animators, or artists for this project or your future games? I’d love to know if you’re planning to expand the team.

This looks like such an interesting take on the Jeff the Killer story! The psychological horror angle and the whole mysterious Glasgow smile concept really caught my attention. I also like that you’ve added your own protagonist and story instead of just copying the original. The 1.1 update sounds like it made the routes and choices even more polished too. Are you currently working with any artists, developers, or animators on the game, or is it mostly a solo project?

I really like the concept of Ikigai University. The mix of slice-of-life, friendships, character growth, and that mystery surrounding Hibana Island makes it feel like there’s a lot more going on beneath the surface. The characters and their relationships especially caught my attention, and the whole setting has a really cozy but intriguing vibe. You’ve clearly put a lot of thought into the world and story.

By the way, are you currently working on the game with a team, or are you looking to bring on any animators, developers, or artists to help with the project?

Honestly, I checked out your game and I really like what you’ve built with Urbanitas. The city-building concept looks really interesting, especially the detailed buildings, economy system, and all the visual data. You can tell a lot of thought went into it. Are you currently looking for any artists, animators, or developers to help with the game, or are you keeping the team small for now?

Ohh I see! Btw would you be comfortable sharing your Discord with me so we can connect there?

This looks like such a fun and weirdly creative mix  The baby mechanics combined with the horror and roguelike gameplay are such a cool idea. Really curious to see how intense the later floors get! Great work on this one, seriously. Btw, are you currently looking to hire any artists, animators, or other developers for the game?

Honestly, this looks like such a creative and ambitious project! I really love the “game within a game” idea, and the fact that every choice affects the sequence makes it feel like something you’d genuinely want to replay and explore. Winning Best Narrative and becoming a MAGFest finalist is seriously impressive—you should be proud of what you’ve built.

By the way, are you currently looking to hire or collaborate with any developers, artists, or other creative people for your future projects?

This is honestly really impressive for a 72-hour jam! The whole lockpicking concept sounds super fun, and I love how you tied the “Depths” theme into the game in so many clever ways. Huge respect to a two-person team for handling the art, music, SFX, and programming yourselves. By the way, are you ever looking to bring on an artist, developer, animator, or someone else to help with future projects?

I checked out Cozy Coco Catcher and honestly, it looks really fun and relaxing. I like how simple the concept is, but you still have that upgrade progression that gives you a reason to keep playing. Making it in just two weeks for a jam is pretty impressive too!

By the way, are you currently looking to hire or work with an animator, developer, or artist for this game or any future projects?

The whole concept sounds seriously fun—noir detective vibes mixed with witches, octofolk, pigfolk, and killing klowns is such a wild combination  The pixel art style fits it really well too. Are you currently looking to bring any artists, animators, or developers onto the project, or are you handling everything in-house?

I checked out your game and I really liked it! By the way, are you currently looking to hire an animator, artist, or developer for the project?

Alr

I came across AboutTime and the whole “losing track of time in a corporate job” idea honestly got me  It’s such a simple concept, but I like how you’ve turned that everyday feeling into an incremental game where you just keep making the numbers go up. I also noticed you’re already adding more content, which makes me curious about where you want to take it next.

Are you working on everything yourself at the moment, or could you use some help with things like art, animation, development, or other game-related work? If you’re looking for an artist, developer, animator, or anything along those lines, feel free to let me know!

I just checked out Cozy Coco Catcher and this is honestly such a cute little concept  The fact that you made it in only two weeks for the jam is pretty impressive too. I really like how simple and relaxing the whole upgrade-and-collect loop feels, and the beachy style fits the game perfectly.

Since you handled both the art and code yourself, I was curious if you’re planning to keep doing everything solo or if you might need an extra hand at some point. Do you ever look for artists, animators, developers, or other creative help for your projects? If so, I’d be happy to hear about it!

I stumbled across The No Jumpscare Show and the concept genuinely caught my attention  A horror game that keeps insisting it has “NO JUMPSCARES” already sounds suspicious, but I really like the comedy angle and the way you’re building the story around it. The visual style also fits the whole weird/paranormal vibe really nicely.

Out of curiosity, are you handling everything yourself right now, or are you looking for any extra help with things like art, animation, development, or other game assets? If you’re ever looking for someone to join in on that side of the project, I’d be happy to hear what you need!