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amplyfier

9
Posts
1
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A member registered Jan 29, 2024

Recent community posts

Np  :)
And for another thing, but thats more personal than anything else, it's that it would be nice to have some kind of "map", because my memory it's not the best of this world, and i'm struggling remembering the combined actions that unlock new tasks, if you don't wanna make it a starting feature, you can make it unlockable in the 3rd chapter when a kind of map is mentioned.

I found a bug or missing content, after a few loops i managed to everything in chapter 1 and 2 in the same loop, and still have time for some in the 3rd chapter, but when i went back from chapter 3 to chapter 2, i was unable to go back to chapter 3, meaning i had to spend 100 seconds looping from chapters 1 and 2 to finish the timer and loop again.

I noticed it too, it seem to be counting the first 100% as the normal output, so the first upgrade puts you to 125%, meaning that you only get a 25% increase for the first upgrade, and then, you got the 125% in the next upgrades as it should be.

Got this on my first try, but i think if you sell the workers earlier, and maybe also the tractors at some point, you will be able to get even better time.

Great factory game, but it needs some balance if you want to update the game further, for example the radar, it's not going to make water go positive income never as it stands now, water consumption is way to high in comparison to the metals, and being a flat decrease for all, it means nearly nothing for water.

the game it's not consistent, how it's possible to be lucky on a run and get a lot of money, and then in the next run, fully upgraded, i lost to the first enemy?

nice time :)

the energy system sucks, why i need more than double production to not get without energy? i mean, if i produce 400, why i ran out at about 200 consumption?

It has no logic at all...

i get to 10k in just 30 seconds by reaching 150 and gambling continously.