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Amorindis

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A member registered Apr 21, 2022 · View creator page →

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I focused too much on making some things feel and look nice that I still don't have my core game loop finished... That being said, I'm really happy with the concept I came up with, I just hope that I can finish it in time and it ends up being fun.

My first game Jam game was also in the same boat, but almost in the opposite direction where I tried to tie too many things to the theme and it just wasn't fun to play.

I still submitted though, because the feedback I got, even though I knew it wasn't going to be great, helped narrow down the "why" so I learned a lot from it.

Don't expect your first game jam to be amazing. As long as you learned something, you succeeded. Even if that something was what doesn't work or that you over scoped.

Really liked it. the only things I saw are really nit-picks. The area in the first level where it shows "Sacrifice [E]" sends me back to the beginning rather than to the same room, and the movement seems shaky. 

I'm assuming you used transform.Translate when moving your character, as I've seen that cause the same thing during my testing. Another option would be to set the velocity of the rigid body (playerRigidBody.velocity = new Vector3(*direction*)) instead of just changing its position. 


Overall, really fun and well done!

Simple, but well done. I like the story.

The flag is the end. I was going to add narration to it to help explain what was going on, but ran out of time.

The wall jump issue I tried to fix with raycasting, but I guess I needed a ray for the top and bottom corners or another box collider to prevent the movement.

Thanks for the play and comment! :)