Ahhhh thank you! Somehow I COMPLETELY missed the AMP scripts in data mangling, so I was just going around in circles for a few hours.
AmoraChinchilla
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Thanks so much for all your super in depth answers, it's always helpful!
Curious because I couldn't see any built in function for it, what would be the easiest way to change text speed temporarily? To give the effect of someone speaking slowly, for instance.
Secondly, I don't see an easy way to do this in your code anywhere, so I was curious about "gift" monsters. I.E. an event that just straight-up gives one specific monster upon talking to someone.
Thanks again so much for your responses.
Maybe a bit of a weirdly specific question, but I was thinking of pokemon like Spinda, where their markings are essentially randomly placed. Usually I would do this with a clipping mask and a random x and y coordinate when drawing the sprite, but I was curious if you knew off the top of your head if this would work? I would probably need to add the X and Y variable to the individual monster, and use that?