So, the most important things (the ones that you most likely use)
first, bpm- this is present inside Engine//Conductor at the when I receive Assembler : blank in set conductor queue you can find both of the loop id's you can simply change bpm, for both, which also allows you to make both of the loops faster or slower so you can make each different timings bars and beats/bar also change how fast it is but
you will mainly use bpm and to add animation's simple go to the polo you want and look for a GIANT block of code, this uses everything but in append key animations value look for append key loop 1(or 2)
click plus new animation or the 3 dots and click edit,
it includes an animation editor! this also applies for idle and mute (if you want to add them of course)
those are the main 2 you will need; this is one of the best engines because it includes the icon loop thing (where if you drag an icon on an active polo, it does that cool thing)


