Noted, thanks. It’s still an in-development release, so we’re not aiming for database inclusion yet.
Amiten Games
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I agree with your point. On the Amiga, raw 100% assembly optimization isn’t always necessary, especially for this kind of game. If you design things properly and make good use of the blitter alongside the CPU, you can get a significant performance boost regardless of the language you’re using—whether it’s C, assembly, AMOS, Blitz, or anything else. In the end, architecture and smart use of the hardware matter more than the specific language.
Best regards, and if you ever need help with graphics, I’d be happy to help you out.
Yeah, people forget how insanely optimized those machines were. The Amiga’s custom chips were doing things mainstream PCs couldn’t touch for years. Running this at 25 fps on an A500 with just 1MB is honestly more impressive than a brute-force modern port (for Windows etc..). It’s not a straight transcode, but technically it captures the spirit of squeezing every last cycle out of early 80s/late 80s hardware.
And thanks for your comment, which I really appreciate coming from someone who perfectly understands the amount of work involved in making these kinds of Amiga adaptations. You’re doing a fantastic job with your own ports as well.
On the other hand, I’m honestly tired of hearing the same old nonsense from some ignorant people who jump at every opportunity to dismiss the wonderful AMOS language. At this point, the old myth that Blitz is somehow “better” or “faster” than AMOS just doesn’t hold up anymore. When you actually know how to use it and understand what you’re doing, AMOS is just as valid as any other language.
Cheers mate!
If we state on the page that, although it works on an Amiga 500, we recommend using a stock Amiga 1200, there's a reason for it.
If you still choose to play it on an A500, well, that's what you get.
We don't need you to tell us it runs slow on an A500 — we're already telling you that on the website.
Hi Amiga Vault Team,
Thank you so much for your kind words and for the amazing work you've done with the WHDLoad conversion of our game — the screenshots look fantastic!
We're genuinely impressed by your dedication and the incredible list of Amiga titles you've worked on. Your attention to detail, especially with features like custom splash screens and hybrid icons compatible across all AmigaOS versions, is truly appreciated. It's clear you’re passionate about keeping the Amiga spirit alive.
We’d be honored to have our game included as part of your WHDLoad collection and made available to the wider Amiga community. Please feel free to send the WHDLoad version of our game to our email: amitensoftware@gmail.com — we’d be happy to upload it to our itch.io page so everyone can enjoy this version too.
Thanks again for reaching out — we're excited to collaborate with you!
Best regards,
Amiten Team.
Hi , try this one maybe works for you , link: https://drive.google.com/file/d/1ZGdeJR9u6iDvn1tKDchmmckjdrc8xGtH/view?usp=shari...























