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i would suggest downsizing the amount of routes to around half.
the main weakness of monster sweethearts was that the routes were each more of a series of events then a complete story.
even with the time investment on the art part being somewhat reduced by recycling art assets from it where possible, planning for six routes would likely stretch each route too thin.
a good approach might be to start off with two or maybe three and give enough spotlight to characters who are not route central in each route (including those whose route is not yet designed) to both make each route feel more complete and connected to the world (a problem in monster sweethearts) and organically develop the charactarization and writing for future routes rather then plan six seperate routes in advance and try to stuff them together ( a viable approach of course, but not really suitable for a single writer)