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amirayalon

21
Posts
1
Following
A member registered Mar 29, 2020

Recent community posts

game good.

impressive amount of small hidden scenes and discussions.

much more work put into it then i expected.

nice.

gonna wait for the voiced version before diving deeper, i can be patient for 2 weeks :)

finished it, preety good for a first effort.


ending split is kind of weird, there is a very obvious right/wrong choice thing there in how the endings go, with miyuki being the "you made the right choice" happy ending

and iori's being "welp, miyuki is hurt, the band is gone, and half the cast are no longer practicing musicians, what were you thinking?"

doesnt help that while iori's ending makes note of miyuki's situation the miyuki ending just removes iori completely.

kind of feels like the ending split choice was a late unfinished addition.


other then that kind of a shame tomoka/hanako didn't get more time but understandable that wasn't the story focus.

V

just realized half you games arent on itch :(

perticularly glaring omission with bell park, youth detective since it's the first in the series.

This is good.

surprised I never heard about it before.

(This is my third round of interactive fiction hunting)

gonna try birdland next.

this is good.

Is good.

more please :)

:)

how many secrets are there in the mines?

so far i found the heart.

got recomended this game , had no idea you made another game after luxaren allure.

itch.io discovery failure.

good.

just saw the description says three endings.

replay time.

i would suggest downsizing the amount of routes to around half.

the main weakness of monster sweethearts was that the routes were each more of a series of events then a complete story.

even with the time investment on the art part being somewhat reduced by recycling art assets from it where possible, planning for six routes would likely stretch each route too thin.


a good approach might be to start off with two or maybe three and give enough spotlight to characters who are not route central in each route (including those whose route is not yet designed) to both make each route feel more complete and connected to the world (a problem in monster sweethearts) and organically develop the charactarization and writing for future routes rather then plan six seperate routes in advance and try to stuff them together ( a viable approach of course, but not really suitable for a single writer)

poor Miri doesn’t even get a name drop :(

great so far, allready know I will replay after I am done.


Typo : stress event says “you can go bac home” instead of back home

played it.

amused.

enjoyed.

so now i should download the soundtrack.

nice.

there isnt anything more after the calling card right?

and with this i went through everything you made.

guess you have to make more :)

very good, onwards to your comic :)

loved the game.

 

got two of the dream endings( suicide and choosing the dream)

and one full ending 



any ending guide availabale to help see the rest?