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Amethyst Flare

10
Posts
7
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A member registered Jun 13, 2020

Recent community posts

I was trying to locate the Explore Crater action in Santorini, but I couldn't seem to find it. It's the only one I'm missing.

Is there a Power Coupler that I'm missing, or is the Cell Charger a bit of a trap right now if I'm going for the VTOL? I figured, after going through both Strabo and Pneuma, that I'd have everything I needed, but the Cell Charger ate the last Power Coupler that I needed to repair it.

If not, a way to disassemble the Charger would be nice.

I was able to figure it out eventually, but it's really unclear from the actions section that there's an alternate route up to the glaciers. I had to open up the "Close Dam and Cross towards Laurion" combined action, travel to the dam (making sure I remained on the Santorini side), and *then* select Depart Towards Glacier, with no real indication that it was a separate route aside from me figuring it out from the map and some clues at the elevator complex.

When I reloaded the Steam version for the April updates (yeah, I'm just catching up), I noticed that I can't unblock the tram from Santorini anymore, despite having gotten the codes on a previous run. I proceeded to return to Astrape to see if there was anything new in that regard, but I couldn't find anything:

I thought the enhanced motors gained from learning about them in the Hangar weren't supposed to use extra power, or is that only relative to the Mining Motors?

It's been 6 months. Is there something I could do to help? I'm a professional writer.

I don't disagree, though I feel like there could have been a median compromise. Slight benefit from skills, but larger benefit from familiarity, for instance.

It's "whether you like it or not" not "whatever you like it or not"


Really excited to see what you do with this! It's a really cool concept with excellent visual flair.

In other pbta systems, gaining +1 to a single attribute is 5 Experiences. +3 in a stat is generally considered the reasonable maximum one can go. You can also buy Moves and other benefits this way.


What you've done instead make experience into a single roll with massive benefits for success. This is a nightmare scenario.

What I might suggest instead is that training applies to specific threats or goals. PbtA is a narrative system - training should either be background justification to spending Experience or, if it's a Move, it should have a direct narrative purpose.

I think the Training action is way too potent as it is. PbtA doesn't have that kind of granularity.