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amerk

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A member registered Jul 22, 2025 · View creator page →

Creator of

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Thank you for the feedback. My brother is the primary developer and will definitely love to see this comment!

Late response, but some how I missed the marker option for a good portion of the game. Then when I realized it was there, it was a time saver!

What a nice way to kill time on a cold weekend! Simple and fun metroidvania with great atmosphere, plenty of content, and fun abilities, and very competently designed. The story is collected in pages throughout the game and offers a pretty deep history of the world you are on.

The ending felt abruptly ended, but that was okay, too. In this case, it was the journey that really mattered, and I had fun the entire time playing this.

As another poster commented, being able to swap your map from detailed to squares was a nice touch. I personally liked the square look the most as it was easier to track where I needed to go back to, but the detailed look gave it more depth.

Great use of that tileset. I played through this earlier this spring but only recently created an account.

While the entire game was fun as hell to play, I did find myself liking the first continent better than the second, since for awhile you'd have to go back to areas when you gained an element.

I did wish that had carried over to the other larger continent. But no matter, it was still a great game.

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I just completed playing the game all but the post game stuff, and decided it was time to create an account if for nothing more than to comment.

Okay, so up until recently via the Pixel Remaster, I never played FF IV. Even back when it was all over Nintendo Power and I was heavy into SNES adventures and jrpgs, something about IV drove me away.

So I recently played the PR version of IV and decided I didn't much care for it. I wasn't sure I'd want a retread with this version, but decided to bite while IV was still fresh in my mind.

Barring any hacks that can improve the SNES experience, I think I'm going to prefer this version if I ever get an inkling to replay FFIV. While the radar grid and story changes were well done, it was more to due with how you executed the story.  Square / Squaresoft as they were weren't afraid to kill off characters in FFII, for all the faults that game has. But in IV, it was as if they were afraid to do anything negative with any of their characters. The amount of times somebody betrays the group only to find they were brainwashed, only to repeat it a couple of more times, or die and then return was absurd.

I quite liked that you weren't afraid to take the story and its characters down dark roads, with none of the macguffins, and still maintain that SNES pacing and tone of the original game.