Hi! There's no time pressure. Time only exists to measure when the player gets their salary.
AMemoryofEternity
Creator of
Recent community posts
Hi! Sorry, I'm very busy these days and it means I miss messages.
Yeah it takes a lot of troubleshooting to make sure your plugins are compatible. It introduces a lot of little bugs and stuff.
As for what can be done with the battle system, the answer would probably depend on your javascript coding skill. You can do a lot with the engine provided you have the right knowledge, but otherwise it's difficult to implement custom stuff.
I am still improving it and another big update is scheduled, although I have been winding down development on Memoirs. I'm always interested in feedback though!
I use way too many plugins to list them all, but here's a thread to letbs: https://forums.rpgmakerweb.com/index.php?threads/lecode-tactical-battle-system-0...
Make a note that it's no longer supported by its creator.
And yes, Mv3d has grown much more functional. I would say my game is actually a bad representation of it's capabilities.
Unfortunately, it looks like the method for adding them is more difficult than I expected. There seems to be some plugin incompatibility that's preventing me from adding achievements or getting them to work. I have tried a few times to get it working but to no avail. Sorry for the wait, I did want to add it. Maybe I will try again with future games in different engines.
There will be customizable difficulty and the easier modes will have it turned off.
The harder modes will have permadeath and a bunch of other difficulty modifiers that make it harder to heal.
Permadeath will affect all characters besides the player, since I don't currently have any plans for an iron man mode (single save file, wipes on player death).
If the player falls in battle, you'll have to restart combat.
Hi! This is still a one person project, like the rest of my games (although I'm getting help from the super talented TORii).
If you played Memoirs, you know I have a tendency to be over ambitious. But I have complete confidence in the feasibility of this project. The only problem is funding it.
Look for a combat demo in March or April.
Good luck! There's a reddit sub for gamedevs you might find useful: https://www.reddit.com/r/gamedev/





