No money basically. I looked into different ways of animation and the pixel animations were within my budget. It also explains the varying art styles.
My future games will have greater fidelity.
There will be customizable difficulty and the easier modes will have it turned off.
The harder modes will have permadeath and a bunch of other difficulty modifiers that make it harder to heal.
Permadeath will affect all characters besides the player, since I don't currently have any plans for an iron man mode (single save file, wipes on player death).
If the player falls in battle, you'll have to restart combat.
Hi! This is still a one person project, like the rest of my games (although I'm getting help from the super talented TORii).
If you played Memoirs, you know I have a tendency to be over ambitious. But I have complete confidence in the feasibility of this project. The only problem is funding it.
Look for a combat demo in March or April.
Good luck! There's a reddit sub for gamedevs you might find useful: https://www.reddit.com/r/gamedev/
Hi, consequences of being an alpha I guess. I'll try to answer a few of your questions.
1.) Allow window mode, the game looks horrible when stretched to full screen. Also a huge amount of people prefer playing in windowed.
F4 will drop it into windowed mode.
2.) Don't start with sound at full blast. It's a porn game, no idea why you would do that. Very least ask people their volume choice at the start.
Default setting shouldn't be too loud, and are adjustable.
3.) Most important! Skipping dialogue or making it faster is the same button as accepting a choice. So when ever I try to speed up the dialogue it chooses the first option instantly; before I even knew what it was.
You can proceed through dialogue using your mouse.