These enemy designs are CRAZY cool. Loved the art in general. The qte minigame was a nice touch for this kind of combat. I had a little trouble selecting and using cards sometimes but that was just a minor annoyance overall. Great atmosphere and great game!
amberclaw
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It was a little hard to see enemy attacks so I didn't know why I was losing health for a while haha. I like that you get lots of choices leveling up, so even though it takes kind of a long time, level up feels meaningful, and each new day doesn't just feel like the same as before as you grow in power
When the setup is first shown I immediately thought "this is gonna be impossible wtf??" But then I noticed there were more than 2 of tiles, and some were special effects. Which was a really cool twist to the classic game. I still haven't won yet, still hard as hell for me haha but it feels beatable now. Fun game!
I love the effort and lore put into even the games description haha. The game itself is very fun, took me a little too long to realize I can be hitting the Floofs together like pool, I think I thought they would always merge if they hit each other. Pulling off a bif play in games like this always feels good, and the little cat cheer was adorable. Very well polished!
Absolutely adorable artwork. When the very first guest faded in I audibly went "Aw" and I'm a grown man hahaha. Was then met with surprisingly difficult gameplay as I wasted 80 percent of my popcorn. Doesn't seem to be any scoring or way to tell how happy people were with the popcorn, but still very fun!
Whooo beat it! Really great concept. Ngl at first I thought about quitting because it was so, so slow. But I really liked the early door you make clearly visible that you can't reach in the beginning of the game. Made me think I'd have a way to speed up before you even introduce the speed pills. Very much enjoyed it!
Great game but what really intrigued me was the vague narrative. Maybe I missed something, but why are corpse burners interested in attacking Noeh? Why does his cry activate hunters? Are we carrying an undead baby or something? Idk but it really drew me into a game where I was already enjoying the mechanics and vibe.
This was such a rad concept. Balancing how many units will die but still defeat the boss is a really cool mechanic. I sent out a very large group of farmers and the boss survived with barely any health; I was gutted hahaha. Seeing the different types of units you might get was a cool feeling too. Really awesome concept I would be excited to see a fuller version.
The dash reminded me of Sonic a little. I liked when you consume people past full health, you get a speed boost and kinda feel extra powerful for a moment. I think building on that "Over Health" a bit more could make the game feel really good, and make it feel as your draining lower you are weaker and more desperate to stop the count down. Fun little action platformer!
lol as I was playing, especially after picking the first rewards, I was thinking how it felt like Binding of Isaac, then I saw it was an inspiration! I liked the movement a lot, my early impression was that it was too floaty but in actual combat it feels good. Meltdowns were fun chaos and I like you still have a chance to win during them!
AWESOME GAME! Really liked how you introduce the mechanics as it goes. The aesthetic is already the kind of thing I really enjoy personally but you also executed it very very well. Fun enemy types, interesting upgrade options. I could go on and on, but this is probably my fav game of the jam so far.
The narrative and gameplay really go hand in hand. I thought the game was a little too easy then I get hit with drought right before the tax man was arriving. Felt like a genuine poor farmer as I watched him take most of our stockpile and I didn't have enough left to replant and still feed my family. Crazy you could evoke such feelings in a game made so quickly!
