Potion quest UX improved: Added one-time dialogue hint triggers near potions that players can encounter before accepting the Forest Potion Quest. This gives players context about the mysterious potions without changing the existing potion pickup, quest, save/load, or battle systems.
Amario92
5
Posts
10
Followers
3
Following
A member registered Sep 02, 2024 · View creator page →
Creator of
In space no one can hear you scream but people can hear you shoot!
Shooter
Play in browser
Recent community posts
Kalm – Part 2: The Forbidden Forest comments · Posted in Kalm – Part 2: The Forbidden Forest comments
Potion quest UX improved: Added one-time dialogue hint triggers near potions that players can encounter before accepting the Forest Potion Quest. This gives players context about the mysterious potions without changing the existing potion pickup, quest, save/load, or battle systems.
Kalm – A 2.5D Turn-Based RPG Adventure comments · Posted in Kalm – A 2.5D Turn-Based RPG Adventure comments
✨ Kalm Update + Act II Sneak Peek!
A new update for Act I – Kalm Awakening is now live!
Changes:
- Tweaked Zavian’s early stats → combat is now more forgiving
- Added more detail to Kalm Village (new houses + props)
- Better visual transitions between areas using a wooden gate
- Added a new skybox
- Slight update to the battle scene (added houses at the back)
- Added a clearer gate before the Forbidden Forest to show where Act I ends
- Planning improvements to camera angle + text font in an upcoming update
Kalm – A 2.5D Turn-Based RPG Adventure comments · Posted in Kalm – A 2.5D Turn-Based RPG Adventure comments
Update
- Updated colour scheme on the main page — buttons, download links, and text are now much easier to see.
- Video settings clarified: I’ve removed Ambient Occlusion since it didn’t add much depth visually. I’ve also renamed a few settings to make them clearer.
- Fullscreen bug should now be fixed.
- Pause Menu: The “Player” tab has been replaced with a button layout menu that shows the controls. There’s also a small tutorial pop-up at the start of the game explaining how to access the pause menu.
- Exit button in the pause menu should now work correctly.
- Conversation bug: Fixed! Players' movement will stop when talking to NPCs.



