your visual novels are some of my absolute favorites, so i was super excited to play this. this work was short, but i was not disappointed in the slightest! i really enjoyed reading all the dialogue, and your depiction of a bittersweet love. thank you so much!!!
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ahhh this was so cool! i love all the little flavor text footnotes, i love the way the game looks and feels, and i love the music! i think this did a really great job of like... telling a story within a guide to something. i also like how there were three different gods for the player to get; it adds a nice sort of personal touch on a playthrough. (i got ozgiloth on my first run.) it was short to be sure, but i was not left wanting. great work!
Genuinely very helpful! Reading was short and to the point but easy to understand. I really, really appreciated the included examples for followup emails and elevator pitches, as well as the purposes of both those things. For someone who has never networked before this is a really good primer on it, I think.
I decided to watch the ComeD movie first, and the events that followed seemed reasonable (aside from the consecutive bank robberies, which was funny).
I went back to the beginning and picked DON'T, there was no change to the events that followed--the protagonist was still a bully. I'm not sure if that was intentional, or...? Anyway, I liked it.
i'm not familiar with wes anderson at all but as a twine game this thing blew my mind a little, it was just so cool clicking around and seeing what lead where. i adore the style of the graphics--the texture of the sort of pixelated, grainy look everything has, and all those colors...! the music was really good too!
this is so good!! the minigames were really fun and cute, and the music and sound design were great too, but i think what i really love is the look of the game--the colors, the textures, even the design of the interface elements and the textboxes. i just thought it all worked together really well :) great work!