Pack A specifically but any floor tiles really. They would be perfect if there was a 2x2 option to choose from as well as the single one.
aMadReason
Creator of
Recent community posts
Sorry to pester you. I am trying to use your assets in Godot Gridmap, the walls work great but because gridmap expects ‘tiles’ to be the same dimensions the floor tiles (1x1) don’t really work. Is there any chance you could add 2x2 floor meshes for each floor type to make it easier to rapidly build environments? If thats too much maybe adding a single 2x2 floor tile? Many thanks!! Love the pack :)
Hiya! Love the pack, having a lot of fun playing with it in Godot. Will you be adding any domestic packs? Beds (I know there’s one in medical but it doesn’t really look like a normal bedroom), Kitchen, bathrooms etc. Stuff for crew aprtments? Also, I imported a few models into Godot, I’m replacing the materials as i go but the glass material didn’t work when imported directly and I had some trouble with the stairs, the automatic mesh pulls in at the bottom effectivly creating a lip that stops characters walking up it/ I had to not import the mesh and add my own. Not a big problem or anything but thought you might like to know :)
Really enjoyed this little game. Took me a mo to discover i can resize the windows and that sneaking legendary cat took some time to find XD. Love this, it would be cool to have music ‘files’ you can find and add to a ‘media’ player and things change depending on what music you have playing and some cats only being found in the audio visualiser and stuff. Really cool!
I think the player colisions are a bit off, i often misjudged how close to the edges when facing up and positioning to jump and would accidentily hit the edges. I enjoyed the sneaky hem collection at the end too and ran around getting them all. Really cool concept, solid proof of concept. I was a little dissapointed the exhibitions didn’t have blurb text, could have been fun. Nice game, solid :)
Really cool visuals. I found the gameplay a little frustrating, the robots didn’t feel responsive enough and I ended up spending most of my time trying to get rid of corroded items. I think if the robots did the work autonamously, but slowly, so they will eventually get overwhelmed and the player is like an ‘extra’ hand to help offset the load it might feel better and feel more responsive as the player wouldn’t have to wait for the robots. Overall though, solid game, really well put together and I can see it very easily becoming bigger. Great work!!

